作为一个孩子,我正在尝试添加SKEmitterNode
到球SKSpriteNode
中。但同时,我是rotating
我的球节点。但问题是,球节点的旋转会导致发射器节点旋转(因为发射器节点是球节点的子节点)。有什么办法可以不旋转发射器节点,而是旋转球节点吗?
我将球节点添加为:
SKSpriteNode * ball = [SKSpriteNode spriteNodeWithImageNamed:imageName];
ball.name=name;
ball.size=size;
ball.anchorPoint=CGPointMake(0, 0);
[self addChild:ball];
我将发射器节点添加为:
SKEmitterNode *burstEmitter =
[NSKeyedUnarchiver unarchiveObjectWithFile:_emitterNodePath];
[ball addChild:burstEmitter];
当球撞到墙上时,我正在旋转球:
-(void)didBeginContact:(SKPhysicsContact *)contact
{
SKSpriteNode * firstNode = (SKSpriteNode*)contact.bodyA.node;
SKSpriteNode * secondNode = (SKSpriteNode *)contact.bodyB.node;
if (firstNode.physicsBody .categoryBitMask == wallHitCategory || secondNode.physicsBody.categoryBitMask == wallHitCategory) {
NSLog(@"first sound and then rotate ball");
[self runAction:[SKAction playSoundFileNamed:@"basketBall bounce.WAV" waitForCompletion:NO]];
secondNode.anchorPoint=CGPointMake(0.5, 0.5);
[secondNode runAction:[SKAction rotateByAngle:degToRad(180.0f) duration:3.0]];
}
}
是否可以旋转父节点但不能旋转其子节点?