嗨,我正在统一开发一个迷你 2d 游戏,我只是创建了一个 2d 角色和一些动画(Up_Idle、Down_Idle、Right_Idle、Left_Idle/Up_run、Down_run、Right_run、Left_run)问题是这些动画无法正常工作(例如,当我按向上箭头的字符不播放 Up_run 动画,但他同时播放 Up_run 和 left_run 动画)
这里是截图:
这是代码:
using UnityEngine;
using System.Collections;
public class movement : MonoBehaviour
{
public float speedX =1f;
public float speedY =1f;
Animator animator;
void Start()
{
animator = GetComponent <Animator> ();
}
void Update()
{
if (Input.GetKey (KeyCode.UpArrow)) {
transform.Translate (new Vector2 (speedX, speedY) * Time.deltaTime);
animator.SetFloat ("Up", 1);
return;
} else {
animator.SetFloat ("Up", 0);
}
if (Input.GetKey (KeyCode.DownArrow)) {
transform.Translate (new Vector2 (-speedX, -speedY) * Time.deltaTime);
animator.SetFloat ("Down", 1);
return;
} else {
animator.SetFloat ("Down", 0);
}
if (Input.GetKey (KeyCode.RightArrow)) {
transform.Translate (new Vector2 (speedX, -speedY) * Time.deltaTime);
animator.SetFloat ("Right", 1);
return;
} else {
animator.SetFloat ("Right", 0);
}
if (Input.GetKey (KeyCode.LeftArrow)) {
transform.Translate (new Vector2 (-speedX, speedY) * Time.deltaTime);
animator.SetFloat ("Left", 1);
return;
} else {
animator.SetFloat ("Left", 0);
}
}
}