你的:
// 没关系,你可以尝试使用 NSURLConnections 异步方法而不是创建 // 你自己的线程。[NSThread detachNewThreadSelector:@selector(loadImageTest) toTarget:self withObject:nil];
- (void)loadImageTest
{
// This is fine
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// you're making and then abandoning this url object so it will leak
NSURL *url = [[NSURL alloc] init];
// this is fine
url = [NSURL URLWithString:logoPath];
// again making and abandoning an object
NSData *data = [[NSData alloc] init];
data = [NSData dataWithContentsOfURL:url];
// this works, but is not thread safe,
// can't operate on UIKit objects off the
// main thread
loadingImage = [UIImage imageWithData:data];
titleLogoImage.image = loadingImage;
// this is fine
//[pool drain];
[pool release];
}
清理以使事情线程安全等。应该有助于:
// I'm assuming you have a iVar for logoPath but we don't want to
// make threaded calls to an iVar (it's not mutable, so you could do it, but it's just bad form)
// If i'm wrong about logoPath being an iVar don't sweat copying it.
- (void)whateverMethodYouWant
{
NSString *aLogoPath = [[logoPath copy] autorelease];
[NSThread detachNewThreadSelector:@selector(loadImageForPath:) toTarget:self withObject:aLogoPath];
}
- (void)loadImageForPath:(NSString *)aLogoPath
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:aLogoPath]];
// the performSelector will retain the data until the method can be performed
[self performSelectorOnMainThread:@selector(setImageForTitleLogo:) withObject:imgData waitUntilDone:NO];
[pool release];
}
- (void)setImageForTitleLogo:(NSData *)imgData
{
// This part is not strictly necessary
// but it's a nice way to wrap a method that needs to happen on the main thread.
if ([NSThread isMainThread])
{
// make the image (i'm assuming you meant loadingImage to be a local scope variable)
UIImage *loadingImage = [UIImage imageWithData:imgData];
// make sure the button still exists
// also make sure you're setting any references to this button to nil when you're releasing and making new views
// so that you're not addressing a button that's been released
// (assigning the image to the button will cause the button to retain it for you)
if (titleLogoImage != nil)
titleLogoImage.image = loadingImage;
}
else
{
[self performSelectorOnMainThread:@selector(setImageForTitleLogo:) withObject:imgData waitUntilDone:NO];
}
}