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我不知道这是问这个问题的正确地方。因为这是一个游戏开发相关的问题。我在这里发布了这个问题(gamedev.stackexchange.com - https://gamedev.stackexchange.com/questions/109190/navmashagent-not-moving)但仍然没有回应。并且还在 Unity 论坛 ( http://answers.unity3d.com/questions/1075904/navmashagent-not-moving-in-unity3d-5.html ) 上发帖。任何人来帮助我。

我会再次在这里发布我的问题

我试图将多维数据集移动到检查点。FindClosestTarget() 方法给出最近的检查点。当 Cube 击中 CheckPoint 时,ChackPoint 将被设置为非活动状态。当发生碰撞时,再次调用 FindClosestTarget() 并获取新的最近检查点。事情是立方体不动。它看着最近的检查点但不动。

using UnityEngine;
using System.Collections;

public class EnimyAI03N : MonoBehaviour {

    NavMeshAgent agent;
    Transform Target;
    private float rotationSpeed=15.0f;

    void Start () {
        agent = GetComponent<NavMeshAgent>();
        Target = FindClosestTarget ().transform;
    }

    void Update () 
    {
        LookAt (Target);
        MoveTo (Target);

    }

    // Turn to face the player.
    void  LookAt (Transform T){
        // Rotate to look at player.
        Quaternion rotation= Quaternion.LookRotation(T.position - transform.position);

        transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime*rotationSpeed);
        //transform.LookAt(Target); alternate way to track player replaces both lines above.

    }

    void  MoveTo (Transform T){
        agent.SetDestination(T.position); 
    }

    void OnCollisionEnter (Collision col)
    {

        if(col.gameObject.name.Contains("CheckPoint"))
        {
            Target = FindClosestTarget ().transform;
        }
    }

    GameObject FindClosestTarget() {
        GameObject[] gos;
        gos = GameObject.FindGameObjectsWithTag("CheckPoint");

        GameObject closest=null;
        float distance = Mathf.Infinity;
        Vector3 position = transform.position;
        foreach (GameObject go in gos) {
            Vector3 diff = go.transform.position - position;
            float curDistance = diff.sqrMagnitude;

            if (curDistance < distance) {
                closest = go;
                distance = curDistance;
            }
        }
        return closest;
    }

}
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1 回答 1

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在搜索新目标之前确保SetActive(false);正在发生这种情况,只需将两条线放在同一区域即可。

void OnCollisionEnter (Collision col)
{
    if(col.gameObject.name.Contains("CheckPoint"))
    {
        col.gameObject.SetActive(false);
        Target = FindClosestTarget ().transform;
    }
}
于 2015-10-05T13:46:02.620 回答