I have built my game for WebGL platform and tried to run it on MAMP localhost. I am getting the following alert message in Google Chrome (Version 44.0.2403.125 (64-bit)) and in Safari (Version 8.0.3 (10600.3.18)).
Error Message
An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
Uncaught abort() at Error
at jsStackTrace (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:1000:13)
at stackTrace (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:1017:22)
at abort (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:5234547:25)
at _pthread_create (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:10991:59)
at __ZN6il2cpp2os10ThreadImpl3RunEPFvPvES2_ [il2cpp::os::ThreadImpl::Run(undefined?F?*, void, void*)] (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:80702:9)
at __ZN6il2cpp2os6Thread3RunEPFvPvES2_ [il2cpp::os::Thread::Run(undefined?F?*, void, void*)] (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:73176:8)
at Array.__ZN6il2cpp6icalls8mscorlib6System9Threading6Thread15Thread_internalEP12Il2CppThreadP14Il2CppDelegate [il2cpp::icalls::mscorlib::System::Threading::Thread::Thread_internal(Il2CppDelegate?**)] (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:60773:3)
at _Thread_Thread_internal_m22186 (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:4700724:38)
at _Thread_Start_m7769 (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:4701257:9)
at _Scheduler__ctor_m22217 (http://localhost:8888/Development/WebGL_Unity_V.5.0.2.js:4701621:2)
Any idea! how to resolve this issue?