我一直在尝试将开始菜单添加到我一直在制作的游戏中,并且到处查看如何制作开始菜单。我确实尝试使用 sentdex 的教程,但它不适用于我的代码!我也看过很多其他地方。有谁知道如何制作开始菜单-谢谢!这是我的代码!(抱歉,缩进和空格之类的不好,我发现很难让它在这里工作!
from tkinter import *
import pongtablev2, redball, bat
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
x_velocity = 10
y_velocity = 0
score_left = 0
score_right = 0
score_top = 0
score_bottom = 0
first_serve = True
window = Tk()
window.title("MyPong")
my_pongtablev2 = pongtablev2.Table(window, net_colour="blue",vertical_net=True, horizontal_net=True)
my_redball = redball.Ball(table=my_pongtablev2, x_speed=x_velocity,y_speed=y_velocity,
width=24, height=24, colour="green", x_start=288, y_start=290)
bat_L = bat.Bat(table=my_pongtablev2, width=15, height=100, x_posn=20, y_posn=250, colour="red")
bat_R = bat.Bat(table=my_pongtablev2, width=15, height=100, x_posn=575, y_posn=250, colour="red")
bat_T = bat.Bat(table=my_pongtablev2, width=100, height=15, x_posn=250, y_posn=15, colour="red")
bat_B = bat.Bat(table=my_pongtablev2, width=100, height=15, x_posn=250, y_posn=570, colour="red")
def game_flow():
global first_serve
global score_left
global score_right
global score_top
global score_bottom
if(first_serve == True):
my_redball.stop_ball()
first_serve = False
bat_L.detect_collision(my_redball)
bat_R.detect_collision(my_redball)
bat_T.detect_collision(my_redball)
bat_B.detect_collision(my_redball)
if(my_redball.x_posn <= 3):
my_redball.stop_ball()
my_redball.start_position()
bat_L.start_position()
bat_R.start_position()
bat_T.start_position()
bat_B.start_position
my_pongtablev2.move_item(bat_L.rectangle, 20, 250, 35, 350)
my_pongtablev2.move_item(bat_R.rectangle, 575, 250, 590, 350)
my_pongtablev2.move_item(bat_T.rectangle, 250, 15, 350, 30)
my_pongtablev2.move_item(bat_B.rectangle, 250, 570, 350, 585)
score_left = score_left + 1
if(score_left >= 10):
score_left = "WINNER!!!"
score_right = "Looser"
score_top = "Looser"
score_bottom = "Looser"
first_serve = True
my_pongtablev2.draw_score(score_left, score_right)
my_pongtablev2.draw_score2(score_top)
my_pongtablev2.draw_score3(score_bottom)
if(my_redball.x_posn + my_redball.width >= my_pongtablev2.width - 3):
my_redball.stop_ball()
my_redball.start_position()
bat_L.start_position()
bat_R.start_position()
bat_T.start_position()
bat_B.start_position()
my_pongtablev2.move_item(bat_L.rectangle, 20, 250, 35, 350)
my_pongtablev2.move_item(bat_R.rectangle, 575, 250, 590, 350)
my_pongtablev2.move_item(bat_T.rectangle, 250, 15, 350, 30)
my_pongtablev2.move_item(bat_B.rectangle, 250, 570, 350, 585)
score_right = score_right + 1
if(score_right >= 10):
score_right = "WINNER!!!"
score_left = "Looser"
score_top = "Looser"
score_bottom = "Looser"
first_serve = True
my_pongtablev2.draw_score(score_left, score_right)
my_pongtablev2.draw_score2(score_top)
my_pongtablev2.draw_score3(score_bottom)
if(my_redball.y_posn <= 3):
my_redball.stop_ball()
my_redball.start_position()
bat_L.start_position()
bat_R.start_position()
bat_T.start_position()
bat_B.start_position()
my_pongtablev2.move_item(bat_L.rectangle, 20, 250, 35, 350)
my_pongtablev2.move_item(bat_R.rectangle, 575, 250, 590, 350)
my_pongtablev2.move_item(bat_T.rectangle, 250, 15, 350, 30)
my_pongtablev2.move_item(bat_B.rectangle, 250, 570, 350, 585)
score_top = score_top + 1
if(score_top >= 10):
score_top = "WINNER!!!"
score_left = "Looser"
score_right = "Looser"
score_bottom = "Looser"
first_serve = True
my_pongtablev2.draw_score3(score_bottom)
my_pongtablev2.draw_score(score_left, score_right)
my_pongtablev2.draw_score2(score_top)
if(my_redball.y_posn + my_redball.height >= my_pongtablev2.height - 3):
my_redball.stop_ball()
my_redball.start_position()
bat_L.start_position()
bat_R.start_position()
bat_T.start_position()
bat_B.start_position()
my_pongtablev2.move_item(bat_L.rectangle, 20, 250, 35, 350)
my_pongtablev2.move_item(bat_R.rectangle, 575, 250, 590, 350)
my_pongtablev2.move_item(bat_T.rectangle, 250, 15, 350, 30)
my_pongtablev2.move_item(bat_B.rectangle, 250, 570, 350, 585)
score_bottom = score_bottom + 1
if(score_bottom >= 10):
score_bottom = "WINNER!!!"
score_right = "Looser"
score_left = "Looser"
score_top = "Looser"
first_serve = True
my_pongtablev2.draw_score2(score_top)
my_pongtablev2.draw_score3(score_bottom)
my_pongtablev2.draw_score(score_left, score_left)
my_redball.move_next()
window.after(17, game_flow)
def restart_game(master):
global score_left
global score_right
global score_top
global score_bottom
my_redball.start_ball(x_speed=x_velocity, y_speed=11)
if(score_left == "WINNER!!!" or score_right == "Looser" or score_top == "Looser" or score_bottom == "Looser"):
score_left = 0
score_right = 0
score_top = 0
score_bottom = 0
my_pongtablev2.draw_score(score_left, score_right,)
my_pongtablev2.draw_score2(score_top)
my_pongtablev2.draw_score3(score_bottom)
window.bind("q", bat_L.move_up)
window.bind("a", bat_L.move_down)
window.bind("<Up>", bat_R.move_up)
window.bind("<Down>", bat_R.move_down)
window.bind("u", bat_T.move_left)
window.bind("i", bat_T.move_right)
window.bind("n", bat_B.move_left)
window.bind("m", bat_B.move_right)
window.bind("<space>", restart_game)
game_flow()
window.mainloop()