我使用 Haxeflixel,选择构建目标 Neko 和 Neko 64。
我编码了 1280 x 720 分辨率,但执行的屏幕不适合。也改变决心。
我只是重新安装了我的 os x yosemite 系统。是什么原因呢?我无法理解这种情况
var gameWidth:Int = 1280; // 以像素为单位的游戏宽度(根据您的缩放,实际像素可能会更少/更多)。
var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
var initialState:Class<FlxState> = PlayState; // The FlxState the game starts with.
var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
var framerate:Int = 60; // How many frames per second the game should run at.
var skipSplash:Bool = false; // Whether to skip the flixel splash screen that appears in release mode.
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
非常默认的设置...