我想在主线程上执行动画(因为 UIKit 对象不是线程安全的),但在一些单独的线程中准备它。我有(baAnimation - CABasicAnimation 之前已分配和初始化):
SEL animationSelector = @selector(addAnimation:forKey:);
NSString *keyString = @"someViewAnimation";
NSInvocation *inv = [NSInvocation invocationWithMethodSignature:[workView.layer methodSignatureForSelector:animationSelector]];
[inv setTarget:workView.layer];
[inv setSelector:animationSelector];
[inv setArgument:baAnimation atIndex:2];
[inv setArgument:keyString atIndex:3];
[inv performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO];
我得到:
***
+[NSCFString 长度]:发送到类 0x1fb36a0 的无法识别的选择器
来电:
> #0 0x020984e6 in objc_exception_throw
> #1 0x01f7e8fb in +[NSObject doesNotRecognizeSelector:]
> #2 0x01f15676 in ___forwarding___
> #3 0x01ef16c2 in __forwarding_prep_0___
> #4 0x01bb3c21 in -[CALayer addAnimation:forKey:]
> #5 0x01ef172d in __invoking___
> #6 0x01ef1618 in -[NSInvocation invoke]
但[workView.layer addAnimation:baAnimation forKey:@"someViewAnimation"];
工作正常。我究竟做错了什么?