最后我解决了我的问题,我在我的博客“ gamadev网站”中发布了完整的解决方案:
将 FrameworkElement 保存为图像
FrameworkElement element = myControl.Content;
// you can set the size as you need.
Size theTargetSize = new Size(1500,2000)
element.Measure(new System.Windows.Size(double.PositiveInfinity, double.PositiveInfinity));
element.Arrange(new Rect(theTargetSize ));
// to affect the changes in the UI, you must call this method at the end to apply the new changes
element.UpdateLayout();
double dpiScale = 300.0 / 96;
double dpiX = 300.0;
double dpiY = 300.0;
RenderTargetBitmap bmp = new RenderTargetBitmap(Convert.ToInt32(
(theTargetSize .Width) * dpiScale),
Convert.ToInt32((theTargetSize .Height) * dpiScale),
dpiX, dpiY, PixelFormats.Pbgra32);
bmp.Render(element);
element.Measure(new System.Windows.Size());
element.Arrange(new Rect());
element.UpdateLayout();
System.Windows.Media.Imaging.BitmapEncoder encoder = new System.Windows.Media.Imaging.PngBitmapEncoder();
MemoryStream myStream = new MemoryStream();
encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(this.CreateRenderTargetBitmap()));
encoder.Save(myStream);
var img = System.Drawing.Bitmap.FromStream(myStream);
Bitmap bmp = new Bitmap((int)theTargetSize .Width, (int)theTargetSize .Height);
var g = Graphics.FromImage(bmp);
g.Clear(System.Drawing.Color.White);
g.DrawImage(this.GetPageAsImage(), (int)this.Margin.Left, (int)this.Margin.Top);
fileName = @”D:\myImage.png”;
bmp.Save(fileName);