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我想控制来自 MPMusicPlayerController 的音频(即从 iPod 库播放)。比如我想给它加个EQ或者做DSP、混响之类的。

这可能吗?有没有我可以掌握的音频会话?或者,也许有一些方法可以使用 AVAudioPlayer 从 iPod 库中播放文件?

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1 回答 1

6

MPMusicPLayerController 不能与 AV 框架“很好地”工作我设法获得一些 DSP 使用 MPMusicPlayerController 获取媒体项目,然后获取该项目的 url。然后使用 AVURLAsset 和 AVAssetReader。像这样的东西:

MPMediaItem *currentSong = [myMusicController nowPlayingItem];
NSURL *currentSongURL = [currentSong valueForProperty:MPMediaItemPropertyAssetURL];
AVURLAsset *songAsset = [AVURLAsset URLAssetWithURL:currentSongURL options:nil];
NSError *error = nil;        
AVAssetReader* reader = [[AVAssetReader alloc] initWithAsset:songAsset error:&error];

AVAssetTrack* track = [[songAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];

NSMutableDictionary* audioReadSettings = [NSMutableDictionary dictionary];
[audioReadSettings setValue:[NSNumber numberWithInt:kAudioFormatLinearPCM]
                     forKey:AVFormatIDKey];

AVAssetReaderTrackOutput* readerOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:track outputSettings:audioReadSettings];
[reader addOutput:readerOutput];
[reader startReading];
CMSampleBufferRef sample = [readerOutput copyNextSampleBuffer];
while( sample != NULL )
{
    sample = [readerOutput copyNextSampleBuffer];

    if( sample == NULL )
        continue;

    CMBlockBufferRef buffer = CMSampleBufferGetDataBuffer( sample );
    CMItemCount numSamplesInBuffer = CMSampleBufferGetNumSamples(sample);

    AudioBufferList audioBufferList;

    CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sample,
                                                            NULL,
                                                            &audioBufferList,
                                                            sizeof(audioBufferList),
                                                            NULL,
                                                            NULL,
                                                            kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,
                                                            &buffer
                                                            );

    for (int bufferCount=0; bufferCount < audioBufferList.mNumberBuffers; bufferCount++) {
        SInt16* samples = (SInt16 *)audioBufferList.mBuffers[bufferCount].mData;
        for (int i=0; i < numSamplesInBuffer; i++) {
            NSLog(@"%i", samples[i]);
        }
    }

    //Release the buffer when done with the samples 
    //(retained by CMSampleBufferGetAudioBufferListWithRetainedblockBuffer)
    CFRelease(buffer);             

    CFRelease( sample );
于 2011-06-26T13:20:50.073 回答