- -解决了 - -
这整个事情是因为事件队列中的一个小错字。我将“==”拼错为“--”
我已经把头撞在墙上好几天了,但我仍然无法弄清楚为什么会崩溃:
import pygame, random
#button state variable, order: axes, A(z) B(x) START(enter) SELECT(shift)
#SELECT and START cannot be held
global buttons
buttons = [[0, 0], 0, 0, 0, 0]
pygame.init()
pygame.font.init()
text = pygame.font.Font('PressStart2p.ttf', 8)
debugmode = 1
#read config file
config = open("config.ini")
cfg_resx = int(config.readline())
cfg_resy = int(config.readline())
cfg_res = [cfg_resx, cfg_resy]
cfg_fscreen = config.readline()
if cfg_fscreen == 1:
cfg_fscreen = pygame.FULLSCREEN
global screen
screen = pygame.display.set_mode(cfg_res)
config.close()
logo = pygame.image.load('titletext.bmp')
pygame.event.get()
global output
output = pygame.Surface([255, 240])
def update():
pygame.transform.scale(output, cfg_res, screen)
pygame.display.flip()
screen.fill([0, 0, 0])
for event in pygame.event.get():
print event
if event.type == pygame.QUIT:
state = 0
elif event.type == pygame.MOUSEMOTION:
continue
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
buttons[0][1] += 1
elif event.key == pygame.K_DOWN:
buttons[0][1] -= 1
elif event.key == pygame.K_RIGHT:
buttons[0][0] += 1
elif event.key == pygame.K_LEFT:
buttons[0][0] -= 1
elif event.key == pygame.K_z:
buttons[1] = 1
elif event.key == pygame.K_x:
buttons[2] = 1
elif event.key == pygame.K_RETURN:
buttons[3] = 1
elif event.key == pygame.K_RSHIFT:
buttons[4] = 1
elif event.type -- pygame.KEYUP:
if event.key == pygame.K_UP:
buttons[0][1] -= 1
elif event.key == pygame.K_DOWN:
buttons[0][1] += 1
elif event.key == pygame.K_RIGHT:
buttons[0][0] -= 1
elif event.key == pygame.K_LEFT:
buttons[0][0] += 1
elif event.key == pygame.K_z:
buttons[1] = 0
elif event.key == pygame.K_x:
buttons[2] = 0
global state
state = 1
while state != 0:
if state == 1:
option = 2
while state == 1: #main menu
#display logo
output.blit(logo, [25, 20])
#display menu text options in correct color
if option == 2:
output.blit(text.render('Start', 0, [250, 250, 250]), [100, 100])
else:
output.blit(text.render('Start', 0, [200, 200, 200]), [100, 100])
if option == 3:
output.blit(text.render('Highscores', 0, [250, 250, 250]), [100, 115])
else:
output.blit(text.render('Highscores', 0, [200, 200, 200]), [100, 115])
if option == 4:
output.blit(text.render('Quit', 0, [250, 250, 250]), [100, 130])
else:
output.blit(text.render('Quit', 0, [200, 200, 200]), [100, 130])
if buttons[4] == 1:
option += 1
buttons[4] = 0
if option >= 5:
option = 2
#change state when "start" is pressed
if buttons[3] == 1:
if option == 4:
state = 0
else:
state = option
update()
pygame.quit()
当我尝试运行代码时,它会完美运行,直到我将鼠标悬停在窗口上,然后给我错误:
Traceback (most recent call last):
File "H:\GUNFORCE\main.py", line 113, in <module>
update()
File "H:\GUNFORCE\main.py", line 65, in update
if event.key == pygame.K_UP:
AttributeError: event member not defined
提前感谢任何可能理解为什么会崩溃的人