I'm using texture packer for packing my textures. There is an option for export as actual size and POT.
Is there any problem in using NPOT textures in cocos2dx(consider iOS and Android platforms)?
Is there any advantage of using NPOT textures? Does it reduce the memory usage when it loaded into device memory.
Is there any advantage of using POT textures? Why most of them suggest to use POT?
Please help me to figure out these questions. I am using cocos2dx 2.x version.
Thanks, Akhil