我正在与几个使用 Unity 的人一起创建一个简单的横向滚动条,我绝对是个初学者。正在使用的角色是 3D 并且可以很好地向前跑,但是当向后跑时,他仍然面向前方。我在 InputManager 中设置了控件,因此按 A 向后移动,D 向前移动,但我不确定该怎么做,所以他面对各自的动作。
任何帮助将不胜感激,如果您需要除了以下代码之外的更多信息,请告诉我,它基于我发现的另一篇文章。
var speed : float = 6.0;
var jumpSpeed : float = 6.0;
var gravity : float = 12.0;
//This variable is now inheriting the Vector3 info (X,Y,Z) and setting them to 0.
private var moveDirection : Vector3 = Vector3.zero;
function MoveAndJump() {
var controller : CharacterController = GetComponent(CharacterController);
if(controller.isGrounded) {
//moveDirection is inheriting Vector3 info. This now sets the X and Z coords to receive the input set to "Horizontal" and "Vertical"
moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //Allows player Input
moveDirection = transform.TransformDirection(moveDirection); //How to move
moveDirection *= speed; //How fast to move
if(Input.GetButtonDown("Jump")) {
animation.Play("Jump");
moveDirection.y = jumpSpeed;
}
}
//Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
//This moves the controller
controller.Move(moveDirection * Time.deltaTime);
if(Input.GetButton("Fire1")){
animation.Play("Attack");
}
if(Input.GetButton("Vertical")){
animation.Play("Run");
}
}
function Update() {
MoveAndJump();
}
我遇到的另一个问题是让两个不同的动画能够同时工作,比如跑步和攻击。我想我应该在我在这里的时候提一下,如果有人知道该怎么做的话。再次感谢您的宝贵时间!