请找到这个关于如何在 C# 中从 SimpleITK 访问缓冲区的新示例:
http ://www.itk.org/SimpleITKDoxygen/html/ImageGetBuffer_8cs-example.html
您需要使用Marshal类将非托管代码与 C# 数据安全地接口,或使用不安全块:
input = SimpleITK.Cast(input, PixelId.sitkFloat32);
// calculate the nubmer of pixels
VectorUInt32 size = input.GetSize();
int len = 1;
for (int dim = 0; dim < input.GetDimension(); dim++) {
len *= (int)size[dim];
}
IntPtr buffer = input.GetBufferAsFloat();
// There are two ways to access the buffer:
// (1) Access the underlying buffer as a pointer in an "unsafe" block
// (note that in C# "unsafe" simply means that the compiler can not
// perform full type checking), and requires the -unsafe compiler flag
unsafe {
float* bufferPtr = (float*)buffer.ToPointer();
// Now the byte pointer can be accessed as per Brad's email
// (of course this example is only a 2d single channel image):
// This is a 1-D array but can be access as a 3-D. Given an
// image of size [xS,yS,zS], you can access the image at
// index [x,y,z] as you wish by image[x+y*xS+z*xS*yS],
// so x is the fastest axis and z is the slowest.
for (int j = 0; j < size[1]; j++) {
for (int i = 0; i < size[0]; i++) {
float pixel = bufferPtr[i + j*size[1]];
// Do something with pixel here
}
}
}
// (2) Copy the buffer to a "safe" array (i.e. a fully typed array)
// (note that this means memory is duplicated)
float[] bufferAsArray = new float[len]; // Allocates new memory the size of input
Marshal.Copy(buffer, bufferAsArray, 0, len);
double total = 0.0;
for (int j = 0; j < size[1]; j++) {
for (int i = 0; i < size[0]; i++) {
float pixel = bufferAsArray[i + j*size[1]];
total += pixel;
}
}