试图创建一个运行脚本。访问玩家的 CharacterMotor 并提高移动速度,但编译器说对象不存在。使用股票 First Person 角色控制器
错误 CS1061:类型UnityEngine.Component' does not contain a definition for
CharacterMotor' 并且找不到扩展方法CharacterMotor' of type
UnityEngine.Component'(您是否缺少 using 指令或程序集引用?)
public class PlayerRun : MonoBehaviour {
public GameObject _player;
private float _runSpeed = 10;
private float _defaultSpeed;
// Use this for initialization
void Start ()
{
_defaultSpeed = _player.GetComponent("CharacterMotor").CharacterMotor.maxForwardSpeed;
}
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.LeftShift))
{
_player.GetComponent("CharacterMotor").CharacterMotor.maxForwardSpeed = _runSpeed;
_player.GetComponent("CharacterMotor").CharacterMotor.maxSidewaysSpeed = _runSpeed;
_player.GetComponent("CharacterMotor").CharacterMotor.maxBackwardsSpeed = _runSpeed;
}
else
{
if (_player.GetComponent("CharacterMotor").CharacterMotor.maxForwardSpeed == _runSpeed)
{
_player.GetComponent("CharacterMotor").CharacterMotor.maxForwardSpeed = _defaultSpeed;
_player.GetComponent("CharacterMotor").CharacterMotor.maxSidewaysSpeed = _defaultSpeed;
_player.GetComponent("CharacterMotor").CharacterMotor.maxBackwardsSpeed = _defaultSpeed;
}
}
}
}