如何在 node.js 中渲染 three.js 代码?
我想从搅拌机导出,然后打开导出fs
并用它渲染一个场景。
这是一种臭名昭著的实现,但要记住的关键部分是创建几何图形的部分,其他一切都非常简单。稍后我主要将其放在这里供我自己参考,但它确实有效,并且在 nodejs 中进行 3d 渲染很酷。哦,是的,它也需要画布才能工作。
它依赖于three.js
npm 模块
https://github.com/uniba/node-three.js
fs = require("fs")
THREE = require("three.js")
join = require("path").join
app.get '/test/top_:top_id/side_:side_id/x_:x/y_:y.jpg', (req, res, next) =>
width = 660
height = 500
camera = new THREE.PerspectiveCamera(50, width / height, 1, 1000)
scene = new THREE.Scene()
renderer = new THREE.CanvasRenderer( )
renderer.setSize width, height
camera.position.z = 100
camera_container = new THREE.Object3D
scene.add camera_container
camera_container.add camera
camera.position.z = 75
# We have one background plane
plane_image = new Image
plane_image.src = fs.readFileSync TOP_DIR + "public/images/vtx_logo.jpg"
texture = new THREE.Texture plane_image, new THREE.UVMapping()
texture.needsUpdate = true
loader = new THREE.JSONLoader()
geometry = new THREE.PlaneGeometry(200, 200)
material = new THREE.MeshBasicMaterial
color : 0x698144
#shading : THREE.SmoothShading
map : texture
overdraw: true
plane = new THREE.Mesh geometry, material
plane.position.z = -50
plane.position.y = -4
plane.position.x = 4.5
# We also have an object in the foreground
scene.add plane
geometry = false
loader.createModel JSON.parse(fs.readFileSync(TOP_DIR + 'public/blender_export.json')), (done) =>
geometry = done
# Imager.texture gives us a canvas based on some code that grabs specific info
texture = new THREE.Texture (Imager.texture req.params.side_id, req.params.top_id), new THREE.UVMapping()
texture.needsUpdate = true
material = new THREE.MeshBasicMaterial
color: 0xaaaaaa
map: texture
overdraw: true
mesh = new THREE.Mesh geometry, material
mesh.rotation.x = parseFloat req.params.x
mesh.rotation.y = parseFloat req.params.y
scene.add mesh
mesh.dynamic = true
renderer.render scene, camera
renderer.domElement.toBuffer (err, buf) ->
res.contentType 'image/jpg'
res.send buf
如果您收到错误消息cannot find ./lib/Three
:
我提到的three.js
模块可能在内部指向旧版本的三个。require('./lib/Three')
我记得必须进入模块并编辑一个require('./lib/three')
. 我猜他在他的 package.json 中包含了一个非特定的三个,所以它在没有更新他的 npm 模块的情况下得到了更新.. 现在可以修复
我看不出你为什么不能使用像electron之类的东西,它允许你创建桌面应用程序并在其中实现 node.js。这不是问题的确切答案,但为了人们寻找这样的东西,我会发布这个答案
你真的不应该在服务器上运行视觉代码,如果你在服务器上做计算昂贵的东西,你需要准备好在这些东西上投入大量资金。您需要将导出和渲染委托给客户端计算机。