您需要每 10 秒获取一次,还是在处理完所有数据后获取?您提到每 10 秒获取一次数据,但返回 30 个项目。以这种速度,您将继续分配内存,因为它永远无法赶上。
1 秒计时器然后增加一个静态计数器以每 10 次迭代获取数据。检索到数据后,每秒都会将每个项目从堆栈中弹出。
using System;
using System.Collections.Generic;
using System.Threading;
namespace TimedFetch
{
    class Program
    {
        static System.Threading.Timer workTimer;
        static Stack<string> itemList;
        public static AutoResetEvent fetchDataEvent;
        static int eventCounter;
        public class ExternalDatamanager
        {
            public void FetchData()
            {
                DateTime startTime = DateTime.Now;
                do
                {
                    FetchHeaderData();
                    fetchDataEvent.WaitOne();
                    Console.WriteLine("{0} FetchData Signaled! List size {1}", DateTime.Now.ToLongTimeString(), itemList.Count);
                } while(true);
            }
            private static void FetchHeaderData()
            {
                // replace this with your method of retrieving data
                Console.WriteLine("{0} FetchHeaderData", DateTime.Now.ToLongTimeString());
                DateTime timeObject = DateTime.Now;
                for (int i = 0; i < 30; i++)
                {
                    lock (itemList)
                    {
                        itemList.Push(timeObject.ToLongTimeString());
                        timeObject = timeObject.AddSeconds(1);
                    }
               }
            }
        }
        static void Main(string[] args)
        {
            eventCounter = 0;
            itemList = new Stack<string>();
            fetchDataEvent = new AutoResetEvent(false);
            ExternalDatamanager dataManager = new ExternalDatamanager();
            Thread workerThread = new Thread(new ThreadStart(dataManager.FetchData));
            workerThread.Start();
            workTimer = new System.Threading.Timer(workTimer_Elapsed, null, 0, 1000);
        }
        // executes once a second
        private static void workTimer_Elapsed(Object state)
        {
            Console.WriteLine("{0} Fire!", DateTime.Now.ToLongTimeString());
            Interlocked.Increment(ref eventCounter);
            lock (itemList)
            {
                // every 10 seconds
                if (itemList.Count > 0)
                    FetchDetail(itemList.Pop());
                // else ??
                // { ??
                if (eventCounter % 10 == 0)
                    fetchDataEvent.Set();
                // } ??
            }
        }
        private static void FetchDetail(string headerRecord)
        {
            Console.WriteLine("{0} Fetch detail for {1}", DateTime.Now.ToLongTimeString(), headerRecord);
        }
    }
}