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我有一个位图,我想创建一个由第一个围绕其中心旋转获得的新位图。实际上我使用此代码,但它不起作用。

Bitmap source = ((BitmapDrawable)r.getDrawable(R.drawable.rectangle)).getBitmap();

int targetWidth = (int)(mWidth * Math.sin(rotationAngle) + mHeight * Math.cos(rotationAngle));
int targetHeight = (int)(mWidth * Math.cos(rotationAngle) + mHeight * Math.sin(rotationAngle));

Bitmap target = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(target);
Matrix m = new Matrix();
m.setRotate(rotationAngle, targetWidth/2f, targetHeight/2f);
c.drawBitmap(source, m, null);

我也试过这段代码,但没有帮助。

Bitmap source = ((BitmapDrawable)r.getDrawable(R.drawable.rectangle)).getBitmap();

int targetWidth = (int)(mWidth * Math.sin(rotationAngle) + mHeight * Math.cos(rotationAngle));
int targetHeight = (int)(mWidth * Math.cos(rotationAngle) + mHeight * Math.sin(rotationAngle));

Bitmap target = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(target);
c.rotate(rotationAngle, targetWidth/2f, targetHeight/2f);
c.drawBitmap(temp, 0, 0, null);

在这种情况下,在画布上调用的旋转命令(但缩放命令也是如此)对于任何参数都将被完全忽略。我也尝试使用:

c.drawColor(Color.BLACK)

代替

c.drawBitmap(temp, 0, 0, null);

绘制所有画布并确认命令被忽略。

4

2 回答 2

1

尝试这个:

Canvas c = new Canvas(target);

c.rotate(rotationAngle, centerX, centerY);

c.drawBitmap(source, null);

希望这可以帮助 :)

于 2013-10-10T12:45:22.397 回答
-1
int count = canvas.save();
canvas.rotate(rotationAngle, centerX, centerY);
c.drawBitmap(source, null);
canvas.restoreToCount(count);
于 2016-08-17T18:59:48.043 回答