im a newbie in iOS Programming (i know java) and i have trouble with a simple UISwitch. I have a Tab-based Application with two Views. First View: Data (Single View). Second View:Settings (TableView).
I started with creating some UILabels on my First view and with some TableView Cells in the Settings-view. Now i just want that when a Switch (which is in a table view cell) is on, a label on the first View should say "YES", else "no". Just something really simple.
My question is: How can i get access on my UISwitch in the FirstView.m? I imported the SecondView.h already. But how can my FirstView get access to all the stuff from the SecondView?
I searched on google and found : SecondViewController secondView = [self.storyboard instantiateViewControllerWithIdentifier:@"secondView"];
I set the StoryboardID of my SecondView to secondView. But it doesn't work.
Can someone help me please?
EDIT:
Here is a my Code:
FirstViewController View did appear Method:
-(void)viewDidAppear:(BOOL)animated
{
BOOL onOff = secondView.mySwitch.on;
if (onOff){
label.text = @"On";
}
else{
label.text = @"Off";
}
}
Here is the viewDidLoad of my FirstVIew
- (void)viewDidLoad
{
[super viewDidLoad];
secondView = [self.storyboard instantiateViewControllerWithIdentifier:@"secondView"];
}
in my .h file i created a property
@property SecondViewController *secondView;
And in the .m file i @synthesize it.
I'm sure that i set the Storyboard ID, because when i type in something different, the program doesnt even start.
in the SecondViewController.h i added the Switch
@property (weak, nonatomic) IBOutlet UISwitch *mySwitch;
I added it by drag it into the source code with a right click.
So it seems that i dont get access to the class
+++++++++++++++++ EDIT2: ++++++++++++++++++++++++
This is my complete Project. Basically it is just the Tabbed Template, with a UITableView as the Second View. FirstView is a singleView. So here is my project:
FirstViewController.h:
#import <UIKit/UIKit.h>
#import "SecondViewController.h"
@interface FirstViewController : UIViewController
@property (weak, nonatomic) IBOutlet UILabel *lblSwitch;
@property SecondViewController *secondView;
@end
FirstViewController.m
#import "FirstViewController.h"
@interface FirstViewController ()
@end
@implementation FirstViewController
@synthesize secondView, lblSwitch;
- (void)viewDidLoad
{
[super viewDidLoad];
secondView = [self.storyboard instantiateViewControllerWithIdentifier:@"secondView"];
// Do any additional setup after loading the view, typically from a nib.
}
- (void) viewDidAppear:(BOOL)animated{
if (secondView.mySwitch.isOn){
NSLog(@"First View: Switch is on!");
lblSwitch.text = @"Switch is on!";
}
else {
NSLog(@"First View: Switch is off!");
lblSwitch.text = @"Switch is off!";
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
SecondViewController.h
#import <UIKit/UIKit.h>
@interface SecondViewController : UITableViewController
@property (weak, nonatomic) IBOutlet UISwitch *mySwitch;
@end
SecondViewController.m
#import "SecondViewController.h"
@interface SecondViewController ()
@end
@implementation SecondViewController
@synthesize mySwitch;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
-(void) viewDidAppear:(BOOL)animated {
if (mySwitch.isOn) NSLog(@"Switch is on");
else NSLog(@"Switch is off");
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [super tableView:tableView cellForRowAtIndexPath:indexPath];
// Configure the cell...
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end
That is all the code. Here is a screenshot of the main.storyboard Here is the Photo