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I have a problem with taking screenshots. Everything is fine, but I have a problem with it in resolution 1366x768. Bitmap is broken and I can't open this file.

HDC _dc = GetWindowDC(okno); 
Szer_Wys(); //ustawia szerokosc i wysokosc aktywnego ekranu

dc = CreateCompatibleDC( 0 );
bm = CreateCompatibleBitmap( _dc, w, h );
SelectObject( dc, bm );
StretchBlt( dc, 0, 0, w, h, _dc, 0, 0, w, h, SRCCOPY );

GetObject( bm, 84, buf );
ddd = GetDC( 0 );
dc2 = CreateCompatibleDC( ddd );

tagBITMAPINFO bit_info; //tworzy obiekt na strukture 
bit_info.bmiHeader.biSize = sizeof( bit_info.bmiHeader );  //Rozmiar struktury bmiHeader (40 )
bit_info.bmiHeader.biWidth = w; //Szerokość bitmapy w pikselac
bit_info.bmiHeader.biHeight = h;  //wysokosc bitmapy w pikselac
bit_info.bmiHeader.biPlanes = 1;  
bit_info.bmiHeader.biBitCount = 24; //Liczba bitów kodujących piksel (RGB)
bit_info.bmiHeader.biCompression = 0; //0 - brak wewnętrznej kompresji
bit_info.bmiHeader.biSizeImage = 0; 

h_createDIB = CreateDIBSection( dc, & bit_info, DIB_RGB_COLORS, & buf, 0, 0 );                
GetDIBits( dc, bm, 0, h, buf, & bit_info, DIB_RGB_COLORS );


BITMAPFILEHEADER bit_header;
bit_header.bfType = MAKEWORD( 'B', 'M' ); //typ pliku
bit_header.bfSize = w * h * 3 + 54; //w * h * 3 kolory + nagłówek 
bit_header.bfOffBits = 54;

BITMAPINFOHEADER bit_info_header;
bit_info_header.biSize = 40;
bit_info_header.biWidth = w;
bit_info_header.biHeight = h;
bit_info_header.biPlanes = 0;
bit_info_header.biBitCount = 24;
bit_info_header.biCompression = 0;
bit_info_header.biSizeImage = w * h * 3;


sciezka = obiekt.PobierzPathSCREEN() +  obiekt.PobierzNazwe() + ".bmp";        
ofstream plik(sciezka, ios::binary);
if(plik.good())
{
        plik.write(reinterpret_cast<char*>(&bit_header), sizeof(bit_header));
        plik.write(reinterpret_cast<char*>(&bit_info_header), sizeof(bit_info_header));
        plik.write(reinterpret_cast<char*>(buf), w*h*3 );

}else cout<<"Blad pliku";

plik.close();

*Szer_Wys()* is reading screen resolution.

EDIT

I changed the content of Szer_Wys() to this:

void Zrzut::Szer_Wys()
{
    RECT re;
    GetWindowRect( okno, & re );
    w = re.right, h = re.bottom;

    while(w%4 != 0)
    {
            w++;
    }
}

And now everything works fine :)

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3 回答 3

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尝试以下操作:-

  1. 使用 MSPaint(或其他)并创建 1366x768 图像。
  2. 使图像纯红色
  3. 另存为 BMP
  4. 修改代码以用红色填充位图,而不是复制屏幕
  5. 运行你的代码
  6. 比较这两个文件,一个由 MSPaint 创建,一个由您的代码创建
于 2013-09-04T15:51:51.277 回答
0

位图中每行的字节数必须是 4 的倍数。在您的情况下,它是

(3*1366)/4=1024,5 not a multiple of 4

您必须逐行保存它,每行用两个字节填充它。请记住,这会更改 biSizeImage 和 bfSize 成员,但不会更改图像的宽度和高度。如果您使用每像素 32 位,则可以避免该问题。

于 2013-09-04T16:02:49.660 回答
0

您错过了扫描线需要DWORD对齐的事实(填充到下一个 32 位对齐边界)。

扫描线是 DWORD 对齐的,RLE 压缩位图除外。除了 RLE 压缩位图外,它们必须为不能被四整除的扫描线宽度(以字节为单位)进行填充。例如,一个 10 x 10 像素的 24-bpp 位图将在每条扫描线的末尾有两个填充字节。

因此,每条扫描线都是((w * 3) + 3) & ~3字节,然后将其乘以h得到图像大小。没有这个填充,图像就会被破坏。

您还可以利用 Windows SDK 提供的宏amvideo.h(它们还再次解释了格式):

// DIBSIZE calculates the number of bytes required by an image

#define WIDTHBYTES(bits) ((DWORD)(((bits)+31) & (~31)) / 8)
#define DIBWIDTHBYTES(bi) (DWORD)WIDTHBYTES((DWORD)(bi).biWidth * (DWORD)(bi).biBitCount)
#define _DIBSIZE(bi) (DIBWIDTHBYTES(bi) * (DWORD)(bi).biHeight)
#define DIBSIZE(bi) ((bi).biHeight < 0 ? (-1)*(_DIBSIZE(bi)) : _DIBSIZE(bi))

除此之外,当您写入文件时,您再次初始化结构bit_info_header,并且无缘无故地将不同的值放在那里。例如,您将零个平面放在那里,而平面的数量必须设置为1

于 2013-09-04T16:22:43.837 回答