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I am writing a game in which i have to remove a rectangular brick with body on collision. The error occurs on *_physicsWorld.destroyBody(b);*

Here is my code snippet and logcat output (logcat says there is error in libc):

Code:

public void destroyBrick(IShape s, Body b, int i){

    PhysicsConnector facePhysicsConnector = _physicsWorld.getPhysicsConnectorManager().findPhysicsConnectorByShape(s);

        _physicsWorld.unregisterPhysicsConnector(facePhysicsConnector);

    _scene.unregisterTouchArea(s);

    _scene.detachChild(s);

    _physicsWorld.destroyBody(b);

    System.gc();

}

Logcat:

***08-19 12:58:17.491: A/libc(29832): /home/denbi/src/android/AndEngineExtensions/AndEnginePhysicsBox2DExtensionNew/jni/Box2D/Dynamics/b2World.cpp:134: void b2World::DestroyBody(b2Body*): assertion "IsLocked() == false" failed
08-19 12:58:17.501: A/libc(29832): Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 29852 (UpdateThread)***

please help me out asap. thanks

4

1 回答 1

4

b2World::Step. 您必须存储要删除的实体列表,并在 Step 退出时实际删除它们。

示例(C++):

//in contact handling:
m_bodiesToRemove.push_back(my_body);

//after Step:
for (b2Body *b : m_bodiesToRemove):
    m_world->DestroyBody(b);
于 2013-08-19T09:12:50.360 回答