我使用@jasamer 的 SwapTest UIImage 类别在工作线程(使用 NSOperationQueue)中强制加载我的大 UIImage(大约 3000x2100 像素)。这减少了将图像设置到 UIImageView 到可接受的值(在 iPad1 上约为 0.5 秒)时的卡顿时间。
这是 SwapTest UIImage 类别...再次感谢@jasamer :)
UIImage+ImmediateLoading.h 文件
@interface UIImage (UIImage_ImmediateLoading)
- (UIImage*)initImmediateLoadWithContentsOfFile:(NSString*)path;
+ (UIImage*)imageImmediateLoadWithContentsOfFile:(NSString*)path;
@end
UIImage+ImmediateLoading.m 文件
#import "UIImage+ImmediateLoading.h"
@implementation UIImage (UIImage_ImmediateLoading)
+ (UIImage*)imageImmediateLoadWithContentsOfFile:(NSString*)path {
return [[[UIImage alloc] initImmediateLoadWithContentsOfFile: path] autorelease];
}
- (UIImage*)initImmediateLoadWithContentsOfFile:(NSString*)path {
UIImage *image = [[UIImage alloc] initWithContentsOfFile:path];
CGImageRef imageRef = [image CGImage];
CGRect rect = CGRectMake(0.f, 0.f, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef));
CGContextRef bitmapContext = CGBitmapContextCreate(NULL,
rect.size.width,
rect.size.height,
CGImageGetBitsPerComponent(imageRef),
CGImageGetBytesPerRow(imageRef),
CGImageGetColorSpace(imageRef),
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little
);
//kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little are the bit flags required so that the main thread doesn't have any conversions to do.
CGContextDrawImage(bitmapContext, rect, imageRef);
CGImageRef decompressedImageRef = CGBitmapContextCreateImage(bitmapContext);
UIImage* decompressedImage = [[UIImage alloc] initWithCGImage: decompressedImageRef];
CGImageRelease(decompressedImageRef);
CGContextRelease(bitmapContext);
[image release];
return decompressedImage;
}
@end
这就是我创建 NSOpeationQueue 并在主线程上设置图像的方式......
// Loads low-res UIImage at a given index and start loading a hi-res one in background.
// After finish loading, set the hi-res image into UIImageView. Remember, we need to
// update UI "on main thread" otherwise its result will be unpredictable.
-(void)loadPageAtIndex:(int)index {
prevPage = index;
//load low-res
imageViewForZoom.image = [images objectAtIndex:index];
//load hi-res on another thread
[operationQueue cancelAllOperations];
NSInvocationOperation *operation = [NSInvocationOperation alloc];
filePath = [imagesHD objectAtIndex:index];
operation = [operation initWithTarget:self selector:@selector(loadHiResImage:) object:[imagesHD objectAtIndex:index]];
[operationQueue addOperation:operation];
[operation release];
operation = nil;
}
// background thread
-(void)loadHiResImage:(NSString*)file {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSLog(@"loading");
// This doesn't load the image.
//UIImage *hiRes = [UIImage imageNamed:file];
// Loads UIImage. There is no UI updating so it should be thread-safe.
UIImage *hiRes = [[UIImage alloc] initImmediateLoadWithContentsOfFile:[[NSBundle mainBundle] pathForResource:file ofType: nil]];
[imageViewForZoom performSelectorOnMainThread:@selector(setImage:) withObject:hiRes waitUntilDone:NO];
[hiRes release];
NSLog(@"loaded");
[pool release];
}