我正在尝试加载简单的 3d 模型 cube.3ds,但出现下一个错误:当我读取向量的索引时,向量包含:[0,1,2,3,...]。这是不正确的。我发现了几乎相同的主题:Assimp and D3D model loading: Mesh not being displayed in D3D,但我没有找到答案。谁能详细描述从网格加载索引的算法。非常感谢!
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这是从 assimp 示例代码中提取的关于访问网格索引的示例。
for (; n < nd->mNumMeshes; ++n)
{
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]);
if(mesh->mNormals == NULL) {
glDisable(GL_LIGHTING);
} else {
glEnable(GL_LIGHTING);
}
for (t = 0; t < mesh->mNumFaces; ++t) {
const struct aiFace* face = &mesh->mFaces[t];
GLenum face_mode;
switch(face->mNumIndices) {
case 1: face_mode = GL_POINTS; break;
case 2: face_mode = GL_LINES; break;
case 3: face_mode = GL_TRIANGLES; break;
default: face_mode = GL_POLYGON; break;
}
glBegin(face_mode);
for(i = 0; i < face->mNumIndices; i++) {
int index = face->mIndices[i];
if(mesh->mColors[0] != NULL)
glColor4fv((GLfloat*)&mesh->mColors[0][index]);
if(mesh->mNormals != NULL)
glNormal3fv(&mesh->mNormals[index].x);
glVertex3fv(&mesh->mVertices[index].x);
}
glEnd();
}
}
于 2013-07-23T20:22:32.120 回答