我有简单的 c++ dll,其中包含用于屏幕捕获的代码。
HBITMAP hCaptureBitmap;
extern "C" __declspec(dllexport) HBITMAP __stdcall CaptureScreenByGDI(bool allScreens)
{
int nScreenWidth;
int nScreenHeight;
HDC hDesktopDC;
if(allScreens)
{
nScreenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
nScreenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
}
else
{
nScreenWidth = GetSystemMetrics(SM_CXSCREEN);
nScreenHeight = GetSystemMetrics(SM_CYSCREEN);
}
HWND hDesktopWnd = GetDesktopWindow();
if(allScreens)
{
hDesktopDC = GetDC(NULL);
}
else
{
hDesktopDC = GetDC(hDesktopWnd);
}
HDC hCaptureDC = CreateCompatibleDC(hDesktopDC);
hCaptureBitmap =CreateCompatibleBitmap(hDesktopDC,
nScreenWidth, nScreenHeight);
SelectObject(hCaptureDC,hCaptureBitmap);
BitBlt(hCaptureDC,0,0,nScreenWidth,nScreenHeight,
hDesktopDC,0,0,SRCCOPY|CAPTUREBLT);
ReleaseDC(hDesktopWnd,hDesktopDC);
DeleteDC(hCaptureDC);
return hCaptureBitmap;
}
extern "C" __declspec(dllexport) void __stdcall ClearAfterGDI()
{
DeleteObject(hCaptureBitmap);
}
打电话后
CaptureScreenByGDI(true);
ClearAfterGDI();
从 c# 仍然存在内存泄漏。为什么?如果我从 CaptureScreenByGDI 函数调用 DeleteObject(hCaptureBitmap) 并返回 void 一切都可以。
如何解决这个问题?