我正在创建一个差异游戏,目前,当您单击差异时,两张图片上都会出现一个框以突出显示差异。单击正确区域时使用鼠标事件,将出现该框。
我现在想添加一个点击计数器,所以当发现 5 个差异时,它将进入下一个场景(下一个级别) 我该怎么做?
但我也希望游戏有 3 条生命......所以玩家不能只点击屏幕上的任何地方来查找差异(作弊!).. 所以每次玩家点击鼠标并减去生命时它都会计数屏幕..然后去另一个场景说-“你输了”。
点击次数 =
- 下一级
- 生活
我会很感激任何帮助,
谢谢!
我的代码如下:(在 Flash 中使用 AS3)
//Adds an event listener to the button component with the mouse click event.
//eyes
eyebox.addEventListener(MouseEvent.CLICK, showObject);
eyebox1.addEventListener(MouseEvent.CLICK, showObject);
one.addEventListener(MouseEvent.CLICK, showObject);
//skull
skullbox.addEventListener(MouseEvent.CLICK, showObject2);
skullbox1.addEventListener(MouseEvent.CLICK, showObject2);
two.addEventListener(MouseEvent.CLICK, showObject2);
//cuffs
cuffbox.addEventListener(MouseEvent.CLICK, showObject3);
cuffbox1.addEventListener(MouseEvent.CLICK, showObject3);
three.addEventListener(MouseEvent.CLICK, showObject3);
//Initially disable the show button.
//eyes
showeye.enabled = true;
showeye1.enabled = true;
eyebox.visible = false;
eyebox1.visible = false;
one.visible = false;
//skull
showskull.enabled = true;
showskull1.enabled = true;
skullbox.visible = false;
skullbox1.visible = false;
two.visible = false;
//cuffs
showcuffs.enabled = true;
showcuffs1.enabled = true;
cuffbox.visible = false;
cuffbox1.visible = false;
three.visible = false;
//Adds an event listener to the button component with the mouse click event.
showeye.addEventListener(MouseEvent.CLICK, showObject);
showeye1.addEventListener(MouseEvent.CLICK, showObject);
showskull.addEventListener(MouseEvent.CLICK, showObject2);
showskull1.addEventListener(MouseEvent.CLICK, showObject2);
showcuffs.addEventListener(MouseEvent.CLICK, showObject3);
showcuffs1.addEventListener(MouseEvent.CLICK, showObject3);
//This function show the movie clip, and disables the show button.
function showObject(event:MouseEvent):void {
eyebox.visible = true;
eyebox1.visible = true;
one.visible = true;
showeye.enabled = true;
showeye1.enabled = true;
}
function showObject2(event:MouseEvent):void {
skullbox.visible = true;
skullbox1.visible = true;
two.visible = true;
showskull.enabled = true;
showskull1.enabled = true;
}
function showObject3(event:MouseEvent):void {
cuffbox.visible = true;
cuffbox1.visible = true;
three.visible = true;
showcuffs.enabled = true;
showcuffs1.enabled = true;
}