Currently I am developing a game which needs a stop watch say 1 minute,when user taps the play button it enters the game screen,I want the to run the stop watch count down of 1 minute 01:00,00:59,00:58 etc. For that reason I searched and found NSTimer would be the ideal choice to implement a stop watch.Hence I took a label,created an instance of NSTimer,assigned time interval and started decrementing the value in timer label,i.e.:
-(void)viewDidAppear:(BOOL)animated
{
self.stopWatchTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(viewWillAppear:) userInfo:nil repeats:YES];
[super viewDidAppear:YES];
}
-(void)viewWillAppear:(BOOL)animated
{
static int currentTime = 60;
int newTime = currentTime--;
int minutesRemaining = newTime / 60; // integer division, truncates fractional part
int secondsRemaining = newTime % 60; // modulo division
self.timerLabel.text = [NSString stringWithFormat:@"%02d:%02d", minutesRemaining, secondsRemaining];
if ([self.timerLabel.text isEqualToString:@"00:00"])
{
[stopWatchTimer invalidate];
}
[super viewWillAppear:YES];
}
The problem here is the timer starts running 01:00,00:59,00:58 and goes on,say at 53rd second,I navigated to another view and came back,it is running from 00:53,00:52 and so on,but I want it to run from 01:00 and for that I implemented invalidating NSTimer in viewDidDisappear i.e.
-(void)viewDidDisappear:(BOOL)animated
{
if ([stopWatchTimer isValid])
{
[stopWatchTimer invalidate];
self.stopWatchTimer = nil;
}
[super viewDidDisappear:YES];
}
Still the same issue exists!
Done lots of Research on the issue and found no answer useful and working.
Can some one please guide me,any help is appreciated.
Thanks every one in advance :)