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我想将相机输出与纹理混合(在 PostProcessing-Shader 中)。有没有加载纹理的方法?就像是
texture mytexture = "file.bmp" sampler2D smp = sampler_state { texture = <mytexture>; ... }
着色器是一个运行在 gpu 上的微程序。因此它不能做一些复杂的事情,比如从磁盘加载纹理。正确的方法是通过 DirectX-Api(例如)从您的程序中加载纹理,D3DX11CreateTextureFromFile并在着色器的渲染调用中设置此资源以便在那里使用它。
D3DX11CreateTextureFromFile
At the console.log line in the render method below, it shows that this.member instance is exactly what it should be. So member object is good. I've spit out the string in tpl and it'