I am sure this will be easy for a Unity expert.
If we were making a game like FLOW Click here to see FLOW
and all we needed were some simple colored circles which the user must click and drag, then can these be rendered by Unity, or do we need to actually import a PNG of a circle?
I am sure Unity would be capable of rendering a flat solid circle, which I think would look better and behave better when scaling up/down? And would it be lighter/more efficient on the game engine?
A solid colored sphere perhaps, or a cylinder with minimal depth? Whats the best solution?
Thanks a lot Steve