5

所以我一直在研究这个相对简单的算法。我不确定我的代码有什么问题,但我没有得到它们实际相交的交点。

我正在使用 Unity3D,我试图在 x,z 平面中找到两条线相交的点,但不在 x,y 平面中。我假设适用于 x,y 的算法应该适用于 x,z;

我的代码:

Vector3 thisPoint1 = thisCar.position + (2 * thisCar.forward);
Vector3 thisPoint2 = thisCar.position + (20 * thisCar.forward);

Debug.DrawLine(thisPoint1, thisPoint2, Color.white, 2);

Vector3 otherPoint1 = threateningCar.position + (2 * threateningCar.forward);
Vector3 otherPoint2 = threateningCar.position + (20 * threateningCar.forward);

Debug.DrawLine(otherPoint1, otherPoint2, Color.white, 2);

float A1 = thisPoint2.z - thisPoint1.z;
float B1 = thisPoint1.x - thisPoint2.x;
float C1 = A1 * thisPoint1.x + B1 * thisPoint1.z;

float A2 = otherPoint2.z - otherPoint1.z;
float B2 = otherPoint1.x - otherPoint2.x;
float C2 = A2 * otherPoint1.z + B2 * otherPoint1.z;

float det = A1 * B2 - A2 * B1;

float x = (B2 * C1 - B1 * C2) / det;
float z = (A1 * C2 - A2 * C1) / det;

return new Vector3(x, this.transform.position.y, z);

谁能帮忙指出我做错了什么?

thisCar.forward并且threateningCar.forward通常是[0,0,1], [0,0,-1]或者[1,0,0], [-1,0,0]

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3 回答 3

3

找到了!!!

float A2 = otherPoint2.z - otherPoint1.z;
float B2 = otherPoint1.x - otherPoint2.x;
float C2 = A2 * otherPoint1.z + B2 * otherPoint1.z;

应该:

float A2 = otherPoint2.z - otherPoint1.z;
float B2 = otherPoint1.x - otherPoint2.x; 

float C2 = A2 * otherPoint1.x + B2 * otherPoint1.z ;

浪费了很多时间:/。

无论如何,这将帮助任何想要进行线交叉的人。

于 2013-03-27T21:07:21.847 回答
0

您可以将一个空的 GameObject 作为汽车的父对象,并将其稍微放在它的前面(在 IDE 中或在启动时)。这样您就可以安全地获得绘制一条线所需的两个点。

于 2013-03-27T10:45:48.273 回答
0

如果你知道t这辆车和另一辆车需要行驶的距离u,那么交叉点就很简单了。

Vector3 intersection = thisCar.position + (t * thisCar.forward);
Vector3 intersection = threateningCar.position + (u * threateningCar.forward);

但是您可以求解tu使用一些代数和 2D 矢量叉积,[x_1,z_1] × [x_2,z_1] = (x_2 z_1 - z_2 x_1)它是y3D 叉积的标量值。

t = Vector3.Cross(threateningCar.forward, thisCar.position - threateningCar.position).y 
    / Vector3.Cross(thisCar.forward, threateningCar.forward).y;

u = Vector3.Cross(thisCar.forward, thisCar.position - threateningCar.position).y 
    / Vector3.Cross(thisCar.forward, threateningCar.forward).y;
于 2020-05-22T07:02:28.247 回答