我使用构建的程序Unity3D
偶尔会冻结,此操作会冻结我的计算机。我无法查明根本原因。我在整个项目中都放置了日志,但游戏无法冻结。
是否有任何Unity3D
开发人员以我所描述的方式经历过他们的应用程序偶尔冻结的情况?有没有人有任何想法或建议?
由于 30K 字符限制,以下对象已稍作修改。这是我认为包含缺陷的对象,但我无法识别此缺陷。
public class gamePlayController : MonoBehaviour {
void Start () {
int i = 0;
int selectedPlayers = PlayerPrefs.GetInt("TotalPlayers");
foreach( GameObject touchable in GameObject.FindGameObjectsWithTag("Touchable") )
{
touchable.SetActive(false);
touchable.AddComponent(typeof(PlayerCollisionDispatcher));
PlayerCollisionDispatcher nextDispatcher = touchable.GetComponent<PlayerCollisionDispatcher>();
nextDispatcher.currentGameObject = touchable;
nextDispatcher.gameObject.AddComponent("AudioSource");
for(i = 0; i < this.m_Players.Count; i++)
{
if(string.Compare(touchable.name, this.m_Players[i].name) < 0)
{
break;
}
}
if(i < this.m_Players.Count)
{
this.m_Players.Insert(i, touchable);
}
else
{
this.m_Players.Add(touchable);
}
}
while(this.m_Players.Count > selectedPlayers)
{
this.m_Players.RemoveRange(selectedPlayers, this.m_Players.Count - selectedPlayers);
}
this.restartGame();
}
void OnGameTimer(object sender, ElapsedEventArgs e)
{
}
void Update() {
Vector3 vector = m_ArialCamera.camera.transform.position;
vector.x = Mathf.Abs((1500 * this.m_ArialView.x) - 1500) + 250;
vector.y = (600 * this.m_ArialView.y) + 100;
vector.z = (1500 * this.m_ArialView.z) + 250;
m_ArialCamera.camera.transform.position = vector;
if(this.m_IsGameOver)
{
Application.LoadLevel("Replay Screen");
}
else if(this.m_SimulateCamera)
{
this.SimulateCamera();
}
else if(m_AutoPluck)
{
this.AutoPluck();
}
else if(Time.timeScale != 0.0f && this.m_Dispatcher && this.m_Dispatcher.didObjectStop)
{
this.determineTurnOutcome();
}
else if(Time.timeScale != 0.0f && this.m_Dispatcher && this.m_Dispatcher.didObjectMove)
{
this.m_Dispatcher.trackMovementProgress();
}
else if(Time.timeScale != 0.0f && this.m_Dispatcher
&& this.m_Players[this.m_PlayerIndex].rigidbody.velocity.magnitude > 15.0f
&& this.m_Dispatcher.didPluck)
{
this.m_Dispatcher.didObjectMove = true;
}
}
void restartGame()
{
this.m_PlayerIndex = -1;
foreach( GameObject touchable in this.m_Players)
{
GameObject startField = GameObject.FindWithTag ("StartField");
touchable.SetActive(false);
touchable.rigidbody.useGravity = false;
touchable.rigidbody.velocity = Vector3.zero;
touchable.rigidbody.AddForce(Vector3.zero);
touchable.rigidbody.AddTorque(Vector3.zero);
if(startField)
{
Vector3 nextPoint = startField.renderer.bounds.center;
nextPoint.y = 11.0f;
touchable.transform.position = nextPoint;
}
touchable.rigidbody.useGravity = true;
}
this.startNextPlayer();
}
void startNextPlayer()
{
bool isActivePlayerReady = true;
do{
if(this.m_PlayerIndex != -1)
{
audioPlayer.PlayAudio("Audio/Next Player");
}
this.m_PlayerIndex = (this.m_PlayerIndex + 1)%this.m_Players.Count;
this.m_Dispatcher = this.m_Players[this.m_PlayerIndex].GetComponent<PlayerCollisionDispatcher>();
if(this.m_Dispatcher && !this.m_Dispatcher.isGameOver && !this.m_Dispatcher.didEnterMud)
{
if(!this.m_Players[this.m_PlayerIndex].activeSelf)
{
this.m_Dispatcher.startGame();
this.m_Players[this.m_PlayerIndex].SetActive(true);
}
this.m_Dispatcher.startTurn();
}
}
while(!isActivePlayerReady);
Vector3 vector = this.m_Players[this.m_PlayerIndex].transform.position;
vector.x = (1500 * this.m_ArialView.x) + 250;
vector.y = 300;
vector.z = (1500 * this.m_ArialView.z) + 250;
m_ArialCamera.camera.transform.position = vector;
this.setAnnouncement("Player " + this.m_Players[this.m_PlayerIndex].name + "'s Turn");
if(this.m_PlayerIndex != 0)
{
this.m_IsSimulating = PlayerPrefs.GetInt("SimulatePlayer" + this.m_Players[this.m_PlayerIndex].name);
this.m_IsSimulating = 1;
}
else
{
this.m_IsSimulating = 0;
}
GameObject mainCamera = GameObject.FindWithTag ("MainCamera");
MouseOrbit mo = null;
if(mainCamera)
{
mo = mainCamera.GetComponent<MouseOrbit>();
}
if(this.m_IsSimulating >= 1)
{
this.StartSimulation();
if(mo)
{
mo.DoFreeze = true;
}
}
else
{
if(mo)
{
mo.DoFreeze = false;
}
}
}
void StartSimulation()
{
System.Random random = new System.Random();
StringBuilder sb = new StringBuilder();
int randomNumber = 0;
//determine either the player object or the next block
if(this.m_Dispatcher.isKiller)
{
m_SimulateToObject = this.m_Players[randomNumber%this.m_Players.Count];
randomNumber = random.Next(0, 100);
}
else
{
sb.AppendFormat("{0:D2}", this.m_Dispatcher.targetScore);
Debug.Log("target score=" + sb.ToString());
foreach(GameObject scoreField in GameObject.FindGameObjectsWithTag("ScoreField"))
{
if(scoreField.name == sb.ToString())
{
m_SimulateToObject = scoreField;
break;
}
}
}
this.m_IsTargetInitiallyVisible = false;
this.m_SimulationTimer = new System.Timers.Timer();
this.m_SimulationTimer.Elapsed+=new ElapsedEventHandler(TriggerCameraSimulation);
this.m_SimulationTimer.Interval=2500;
this.m_SimulationTimer.Enabled=true;
}
void TriggerCameraSimulation(object sender, ElapsedEventArgs e)
{
this.m_SimulationTimer.Enabled = false;
this.m_SimulationTimer.Dispose();
this.m_SimulateCamera = true;
}
void SimulateCamera()
{
GameObject mainCamera = GameObject.FindWithTag ("MainCamera");
MouseOrbit mo = null;
this.m_SimulationTimer.Enabled = false;
this.m_SimulationTimer.Dispose();
if(mainCamera)
{
mo = mainCamera.GetComponent<MouseOrbit>();
if(!this.m_IsTargetInitiallyVisible)
{
mo.IsManualMove = true;
mainCamera.transform.position = this.m_Players[this.m_PlayerIndex].transform.position;
mainCamera.transform.LookAt(this.m_SimulateToObject.transform, Vector3.up);
this.m_IsTargetInitiallyVisible = true;
}
else if(this.m_SimulateCamera)
{
if(mo.getDistance() >= 10.0f)
{
this.m_SimulateCamera = false;
}
mo.setDistance(-0.001f);
}
}
if(!this.m_SimulateCamera)
{
this.m_SimulationTimer = new System.Timers.Timer();
this.m_SimulationTimer.Elapsed+=new ElapsedEventHandler(TriggerSimulatedPluck);
this.m_SimulationTimer.Interval=2000;
this.m_SimulationTimer.Enabled=true;
}
}
void TriggerSimulatedPluck(object sender, ElapsedEventArgs e)
{
this.m_SimulationTimer.Enabled = false;
this.m_SimulationTimer.Dispose();
this.m_AutoPluck = true;
}
void AutoPluck()
{
System.Random random = new System.Random();
GameObject mainCamera = GameObject.FindWithTag ("MainCamera");
MouseOrbit mo = null;
float applyForce = 0.0f;
float slope = 0.00028648399272739457f;
float y_int = 0.2908366193449838f;
Vector3 vTorque = Vector3.zero;
int simulateId = PlayerPrefs.GetInt("SimulatePlayer" + this.m_Players[this.m_PlayerIndex].name);
int seed = (5 * ((int)(SimulationOptions.Pro) - simulateId));
int xSeed = 0;
int ySeed = 0;
int zSeed = 0;
int sign = random.Next(1, 1000)%2;
int range = random.Next(1, 1000)%seed;
int myValue = 0;
this.m_SimulationTimer.Enabled = false;
this.m_SimulationTimer.Dispose();
if(mainCamera)
{
mo = mainCamera.GetComponent<MouseOrbit>();
mo.IsManualMove = false;
}
this.m_AutoPluck = false;
if(simulateId >= 1)
{
float distance = Vector3.Distance(this.m_Players[this.m_PlayerIndex].transform.position,
this.m_SimulateToObject.transform.position);
if(simulateId != (int)(SimulationOptions.Pro))
{
myValue = random.Next(1, 6);
seed = (int)(myValue * ((int)(SimulationOptions.Pro) - simulateId));
sign = random.Next(1, 2);
range = random.Next(1, seed);
if(random.Next(1, 1000)%3 == 0)
{
distance += (sign == 1 ? range : -range);
}
}
vTorque.x = (float)(random.Next(1, 90));
vTorque.y = (float)(random.Next(1, 90));
vTorque.z = (float)(random.Next(1, 90));
applyForce = (slope * distance) + y_int;
this.m_Dispatcher.pluckObject(applyForce, vTorque);
}
}
void determineTurnOutcome()
{
int number = -1;
bool canActivePlayerContinue = false;
bool isAutoReward = false;
bool didElinimatePlayer = false;
foreach(GameObject nextObject in this.m_Players)
{
PlayerCollisionDispatcher nextDispatcher = nextObject.GetComponent<PlayerCollisionDispatcher>();
if(nextObject.activeSelf && !nextDispatcher.isGameOver && !nextDispatcher.isActive)
{
if(nextDispatcher.currentScore == nextDispatcher.targetScore)
{
nextDispatcher.totalScore = nextDispatcher.targetScore;
int.TryParse(nextDispatcher.name, out number);
nextDispatcher.targetScore++;
if(nextDispatcher.totalScore >= 13 || nextDispatcher.targetScore > 13)
{
nextDispatcher.totalScore = 13;
nextDispatcher.targetScore = 13;
nextDispatcher.isKiller = true;
this.setMaterial(nextDispatcher.renderer, "killers", nextDispatcher.name);
}
else
{
this.setMaterial(nextDispatcher.renderer, "numbers", nextDispatcher.name);
}
}
else if(nextDispatcher.didKillerCollide && (nextDispatcher.didLeaveBoard || nextDispatcher.didLeaveBounds))
{
this.setMaterial(nextDispatcher.renderer, "eliminated", nextDispatcher.name);
nextDispatcher.isGameOver = true;
didElinimatePlayer = true;
}
else if(nextDispatcher.didPlayerCollide && (nextDispatcher.didLeaveBoard || nextDispatcher.didLeaveBounds))
{
if(int.TryParse(nextDispatcher.name, out number))
{
nextDispatcher.targetScore = 1;
nextDispatcher.totalScore = 0;
}
}
else if(nextDispatcher.didEnterMud)
{
this.setMaterial(nextDispatcher.renderer, "mudd", nextDispatcher.name);
nextDispatcher.isKiller = false;
}
else if(nextDispatcher.isInMud && !nextDispatcher.didEnterMud)
{
isAutoReward = true;
}
else
{
this.setMaterial(nextDispatcher.renderer, "numbers", nextDispatcher.name);
}
}
nextDispatcher.transferStates();
}
if(this.m_Dispatcher.isKiller && !didElinimatePlayer)
{
this.setMaterial(this.m_Dispatcher.renderer, "numbers", this.m_Dispatcher.name);
this.m_Dispatcher.totalScore = 0;
this.m_Dispatcher.targetScore = 1;
this.m_Dispatcher.isKiller = false;
}
else if(this.m_Dispatcher.didEnterMud)
{
this.setMaterial(this.m_Dispatcher.renderer, "mud", this.m_Dispatcher.name);
}
else if(this.m_Dispatcher.currentScore == this.m_Dispatcher.targetScore || isAutoReward)
{
this.m_Dispatcher.totalScore = this.m_Dispatcher.targetScore;
canActivePlayerContinue = true;
this.m_Dispatcher.consecutivePops++;
int.TryParse(this.m_Dispatcher.name, out number);
this.m_Dispatcher.targetScore++;
this.setMaterial(this.m_Dispatcher.renderer, "numbers", this.m_Dispatcher.name);
}
else
{
this.setMaterial(this.m_Dispatcher.renderer, "numbers", this.m_Dispatcher.name);
}
this.isWinnerAnnounced();
if(!this.m_IsGameOver && !canActivePlayerContinue)
{
this.m_Dispatcher.endTurn();
this.startNextPlayer();
}
else if(canActivePlayerContinue)
{
this.m_Dispatcher.transferStates();
this.m_Dispatcher.isActive = true;
this.m_Dispatcher.didObjectMove = false;
this.m_Dispatcher.didObjectStop = false;
if(this.m_IsSimulating >= 1)
{
this.StartSimulation();
}
}
this.m_ForceValue = 0.0f;
}
void isWinnerAnnounced()
{
StringBuilder sb = new StringBuilder();
int totalPlayers = 0;
string winner = string.Empty;
int number = -1;
int totalPlayersInMud = 0;
foreach(GameObject nextObject in this.m_Players)
{
PlayerCollisionDispatcher nextDispatcher = nextObject.GetComponent<PlayerCollisionDispatcher>();
if(!nextDispatcher.isGameOver)
{
totalPlayers++;
winner = nextObject.name;
}
if(nextDispatcher.isInMud)
{
totalPlayersInMud++;
}
}
if(totalPlayers == 1)
{
if(winner != string.Empty && int.TryParse(winner, out number))
{
sb.AppendFormat("Congratulations Player {0}", number);
PlayerPrefs.SetString("WinningPlayer", sb.ToString());
}
else
{
PlayerPrefs.SetString("WinningPlayer", "Congratulations");
}
this.m_IsGameOver = true;
}
else if(totalPlayersInMud == this.m_Players.Count)
{
PlayerPrefs.SetString("WinningPlayer", "All players are stuck in the mud!");
this.m_IsGameOver = true;
}
}
void setMaterial(Renderer renderer, string state, string playerId)
{
StringBuilder sbNextImage = new StringBuilder();
sbNextImage.AppendFormat("Materials/playerObjects/{0}/{1}", state, playerId);
Material newMat = Resources.Load(sbNextImage.ToString(), typeof(Material)) as Material;
if(newMat)
{
renderer.material = newMat;
}
else
{
Debug.Log("FAILED to set material: " + sbNextImage.ToString());
}
}
void setAnnouncement(string text)
{
this.m_IsAnnouncement = true;
this.m_AnnouncementHeight = (int)(Screen.height * 0.5);
this.m_AnnouncementText = text;
}
void OnGUI() {
GUIStyle labelStyle = GUI.skin.label;
int number = -1;
StringBuilder scoreDetails = new StringBuilder();
StringBuilder turnDetails = new StringBuilder();
float x = 0;
float y = 0;
float w = 64.0f;
float h = 32.0f;
float alpha = 1.0f;
if(this.m_IsAnnouncement)
{
this.displayAnnouncement();
}
labelStyle.normal.textColor = new Color(1.0f, 1.0f, 1.0f, alpha);
Texture2D texture = new Texture2D(32, 32, TextureFormat.ARGB32, false);
for(int i = 0; i < 32; i++)
{
for(int j = 0; j < 32; j++)
{
texture.SetPixel(i, j, new Color(0.0f, 0.0f, 0.0f, 0.25f));
}
}
texture.Apply();
labelStyle.normal.background = texture;
if(this.m_DoShowScore)
{
foreach(GameObject nextObject in this.m_Players)
{
PlayerCollisionDispatcher nextDispatcher = nextObject.GetComponent<PlayerCollisionDispatcher>();
int.TryParse(nextDispatcher.name, out number);
if(nextDispatcher.isGameOver)
{
scoreDetails.AppendFormat("\tPlayer {0}: Game Over\n", number);
}
else if(nextDispatcher.didEnterMud)
{
scoreDetails.AppendFormat("\tPlayer {0}: In The Mudd\n", number);
}
else if(nextDispatcher.isKiller)
{
scoreDetails.AppendFormat("\tPlayer {0}: Killer\n", number);
}
else
{
scoreDetails.AppendFormat("\tPlayer {0}: {1}\n", number, nextDispatcher.totalScore);
}
}
GUI.Label (new Rect (0, 0, 225, 100), scoreDetails.ToString());
}
w = 64.0f;
h = 32.0f;
x = Screen.width - w;
y = Screen.height - h;
if(GUI.Button (new Rect (x, y, w, h), "Menu"))
{
audioPlayer.PlayAudio("Audio/Click");
this.m_IsMenuShowing = !this.m_IsMenuShowing;
}
if(this.m_IsMenuShowing)
{
w = (64.0f * this.m_MenuText.Length);
h = 32.0f;
x = Screen.width - w - 64.0f;
y = Screen.height - h;
int selOption = GUI.Toolbar(new Rect(x, y, w, h), this.m_MenuOption, this.m_MenuText);
if(selOption != this.m_MenuOption)
{
audioPlayer.PlayAudio("Audio/Click");
this.m_MenuOption = -1;
this.m_IsMenuShowing = !this.m_IsMenuShowing;
switch(selOption)
{
case (int)(MenuOptions.ArialViewOption): //arial
this.m_ArialCamera.SetActive(!this.m_ArialCamera.activeSelf);
break;
case (int)(MenuOptions.VolumeOption): //mute
int muteVolume = PlayerPrefs.GetInt("MuteVolume");
muteVolume = (muteVolume + 1)%2;
PlayerPrefs.SetInt("MuteVolume", muteVolume);
if(muteVolume == 0)
{
this.m_MenuText[(int)(MenuOptions.VolumeOption)] = "Mute";
}
else
{
this.m_MenuText[(int)(MenuOptions.VolumeOption)] = "Volume";
}
break;
case (int)(MenuOptions.PauseOption): //pause
if(Time.timeScale == 0.0f)
{
this.setAnnouncement("Continuing Game Play");
Time.timeScale = this.m_Speed;
this.m_MenuText[(int)(MenuOptions.PauseOption)] = "Pause";
}
else
{
this.setAnnouncement("Game Is Paused");
Time.timeScale = 0.0f;
this.m_MenuText[(int)(MenuOptions.PauseOption)] = "Play";
}
break;
case (int)(MenuOptions.ScoresOption): //scores
this.m_DoShowScore = !this.m_DoShowScore;
break;
case (int)(MenuOptions.RestartOption): //restart
Time.timeScale = this.m_Speed;
this.restartGame();
break;
case (int)(MenuOptions.QuitOption): //quit
Application.LoadLevel("Opening Screen");
break;
default:
break;
}
}
}
if(this.m_ArialCamera.activeSelf)
{
x = Screen.width * 0.7f - 10.0f;
y = 0;
w = 10.0f;
h = Screen.height * 0.3f;
this.m_ArialView.z = GUI.VerticalSlider (new Rect(x, y, w, h), this.m_ArialView.z, 1.0f, 0.0f);
x = Screen.width * 0.7f;
y = Screen.height * 0.3f;
w = Screen.width * 0.3f;
h = 10.0f;
this.m_ArialView.x = GUI.HorizontalSlider (new Rect(x, y, w, h), this.m_ArialView.x, 1.0f, 0.0f);
x = Screen.width * 0.7f;
y = Screen.height * 0.3f + 12.0f;
w = Screen.width * 0.3f;
h = 10.0f;
this.m_ArialView.y = GUI.HorizontalSlider (new Rect(x, y, w, h), this.m_ArialView.y, 1.0f, 0.0f);
}
int.TryParse(this.m_Players[this.m_PlayerIndex].name, out number);
turnDetails.AppendFormat("\tPlayer {0}'s Turn\n", number);
turnDetails.AppendFormat("\tNext Goal: {0}\n", this.m_Dispatcher.targetScore);
GUI.Label (new Rect (0, Screen.height - 100, 225, 100), turnDetails.ToString());
if(!this.m_Dispatcher.didObjectMove && m_IsSimulating == 0)
{
x = 250.0f;
y = Screen.height - 190.0f;
w = 30.0f;
h = 150.0f;
this.m_ForceValue = GUI.VerticalSlider (new Rect(x, y, w, h), m_ForceValue, 1.0f, 0.0f);
x = 250.0f;
y = Screen.height - 30.0f;
w = 100.0f;
h = 30.0f;
if(GUI.Button (new Rect(x, y, w, h), "Pluck!"))
{
System.Random random = new System.Random();
Vector3 vTorque = Vector3.zero;
int xSeed = 0;
int ySeed = 0;
int zSeed = 0;
xSeed = (random.Next(1, 45));
ySeed = (random.Next(1, 45));
zSeed = (random.Next(1, 45));
vTorque = new Vector3(xSeed, ySeed, zSeed);
this.m_Dispatcher.pluckObject(this.m_ForceValue, vTorque);
}
}
}
void displayAnnouncement()
{
float x = 0;
float y = 0;
float w = 0;
float h = 0;
float alpha = 1.0f;
GUIStyle announcementStyle = null;
GUIStyle labelStyle = null;
announcementStyle = new GUIStyle();
labelStyle = GUI.skin.label;
labelStyle.normal.textColor = new Color(1.0f, 1.0f, 1.0f, alpha);
x = (int)(Screen.width * 0.25);
y = (int)m_AnnouncementHeight;
w = (int)(Screen.width * 0.5);
h = 100;
alpha = (float)m_AnnouncementHeight/(float)(Screen.height * 0.5);
announcementStyle.fontSize = 32;
announcementStyle.alignment = TextAnchor.MiddleCenter;
announcementStyle.fontStyle = FontStyle.BoldAndItalic;
announcementStyle.normal.textColor = new Color(1.0f, 1.0f, 1.0f, alpha);
GUI.Label (new Rect (x, y, w, h), this.m_AnnouncementText, announcementStyle);
if(Time.timeScale != 0.0f)
{
if((this.m_AnnouncementHeight + h) <= 0)
{
this.m_IsAnnouncement = false;
this.m_AnnouncementHeight = (int)(Screen.height * 0.5);
}
else
{
this.m_AnnouncementHeight -= 1;
}
}
}
}
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