我编写了一个高度图,但它似乎落后于客户端。我只是不知道如何提高fps。高度图我得到大约 3-6fps。我为高度图使用了一个相当大的 bmp,我认为它是 1024x1024。当我使用较小的罚款时,也许我只是没有有效地使用代码。有没有更好的方法来编码这个高度图,或者我只是把它编码错了。这是我第一次制作高度图。谢谢
public class HeightMap {
private final float xScale, yScale, zScale;
private float[][] heightMap;
private FloatBuffer vertices, normals, texCoords;
private IntBuffer indices;
private Vector3f[] verticesArray, normalsArray;
private int[] indicesArray;
private int width;
private int height;
public float getHeight(int x, int y) {
return heightMap[x][y] * yScale;
}
public HeightMap(String path, int resolution) {
heightMap = loadHeightmap("heightmap.bmp");
xScale = 1000f / resolution;
yScale = 8;
zScale = 1000f / resolution;
verticesArray = new Vector3f[width * height];
vertices = BufferUtils.createFloatBuffer(3 * width * height);
texCoords = BufferUtils.createFloatBuffer(2 * width * height);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
final int pos = height * x + y;
final Vector3f vertex = new Vector3f(xScale * x, yScale * heightMap[x][y], zScale * y);
verticesArray[pos] = vertex;
vertex.store(vertices);
texCoords.put(x / (float) width);
texCoords.put(y / (float) height);
}
}
vertices.flip();
texCoords.flip();
normalsArray = new Vector3f[height * width];
normals = BufferUtils.createFloatBuffer(3 * width * height);
final float xzScale = xScale;
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
final int nextX = x < width - 1 ? x + 1 : x;
final int prevX = x > 0 ? x - 1 : x;
float sx = heightMap[nextX][y] - heightMap[prevX][y];
if (x == 0 || x == width - 1) {
sx *= 2;
}
final int nextY = y < height - 1 ? y + 1 : y;
final int prevY = y > 0 ? y - 1 : y;
float sy = heightMap[x][nextY] - heightMap[x][prevY];
if (y == 0 || y == height - 1) {
sy *= 2;
}
final Vector3f normal = new Vector3f(-sx * yScale, 2 * xzScale, sy * yScale).normalise(null);
normalsArray[height * x + y] = normal;
normal.store(normals);
}
}
normals.flip();
indicesArray = new int[6 * (height - 1) * (width - 1)];
indices = BufferUtils.createIntBuffer(6 * (width - 1) * (height - 1));
for (int i = 0; i < width - 1; i++) {
for (int j = 0; j < height - 1; j++) {
int pos = (height - 1) * i + j;
indices.put(height * i + j);
indices.put(height * (i + 1) + j);
indices.put(height * (i + 1) + (j + 1));
indicesArray[6 * pos] = height * i + j;
indicesArray[6 * pos + 1] = height * (i + 1) + j;
indicesArray[6 * pos + 2] = height * (i + 1) + (j + 1);
indices.put(height * i + j);
indices.put(height * i + (j + 1));
indices.put(height * (i + 1) + (j + 1));
indicesArray[6 * pos + 3] = height * i + j;
indicesArray[6 * pos + 4] = height * i + (j + 1);
indicesArray[6 * pos + 5] = height * (i + 1) + (j + 1);
}
}
indices.flip();
}
private float[][] loadHeightmap(String fileName) {
try {
BufferedImage img = ImageIO.read(ResourceLoader.getResourceAsStream(fileName));
width = img.getWidth();
height = img.getHeight();
float[][] heightMap = new float[width][height];
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
heightMap[x][y] = 0xFF & img.getRGB(x, y);
}
}
return heightMap;
} catch (IOException e) {
System.out.println("Nincs meg a heightmap!");
return null;
}
}
public void render() {
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glNormalPointer(0, normals);
glVertexPointer(3, 0, vertices);
glTexCoordPointer(2, 0, texCoords);
glDrawElements(GL_TRIANGLE_STRIP, indices);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}
}