I am new to this so I'll try to be as detailed as possible.
I am creating a JS class using functions.
function Bandstar(p, id)
{
var numberOfSides, Xcenter, Ycenter;
var canvas;
var circlesInt;
var linesInt;
var lines;
var linesInt2;
var linesMidToEdge;
.....
When it comes to methods, I just declare them like this:
this.IAset = function(a)
{
for (var i =0; i<= this.numberOfSides-1;i++)
{
if (parseInt(a[i]) == a[i])
this.circles[i].value = a[i];
else
return false;
}
this.IArepaint();
return true
}
and that's pretty much it.
The problem now is that, when I am creating a specific method:
this.moveFunc = function(e)
{
var p = e.target;
this.IAmove(p);
};
with the method IAmove
being declared as follows:
this.IAmove = function(p)
{
var m = (p.oTop - this.Ycenter ) / (p.oLeft - this.Xcenter);
var linea = m * ( p.left - p.oLeft) + p.oTop;
var ejeX = p.left;
...
}
The compiler just keeps throwing this error:
Uncaught TypeError: Object function (e) { var p = e.target; this.IAmove(p); } has no method 'IAmove'
So, the thing is that I am declaring moveFunc
as a function but then when I try to get to use this
property, it doesn't actually use the instance of the class above it, (Bandstar
), but of itself (and obviously moveFunc
doesn't have a method called IAmove
, the class on which it is being created is)...
I thought this was just like it worked, but I must not be getting the concept of heritage and class morphology in JS right.
How can I access a method in a class from another method inside that same class? If I just write IAmove(p)
it will just say the method IAmove()
is undefined (because it isn't, it's part of the Bandstar namespace.
I know it must be something stupid that I'm not seeing. Any suggestions?