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我创建了一个数组,它根据用户点击的内容存储红色、黄色或绿色(3、2 或 1)。我希望代码在数组中选择一个随机数并在屏幕上显示相应的颜色。然而,当代码运行时,程序总是选择最后输入的颜色并且只显示那个颜色。代码:

-(void)CreateEnemy:(ccTime)dt{
CCSprite *Enemy;
int a;
if (colorArray != nil) {
    a = arc4random()% [colorArray count];
}
int y = [[colorArray objectAtIndex:a] integerValue];
if (y == 1) {
    Enemy = [CCSprite spriteWithFile:@"GreenBall.png"];
    int x = arc4random()%320;
    Enemy.position = ccp(x, 530);
    id action = [CCMoveTo actionWithDuration:3 position:ccp(x, -30)];
    [Enemy runAction:[CCSequence actions:action, [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]];
    [enemyArray addObject:Enemy];
    [self addChild:Enemy z:2 tag:1];
    NSLog(@"Green Enemy Attack!!");
}
else if (y == 2) {
    Enemy = [CCSprite spriteWithFile:@"YellowBall.png"];
    int x = arc4random()%320;
    Enemy.position = ccp(x, 530);
    id action = [CCMoveTo actionWithDuration:3 position:ccp(x, -30)];
    [Enemy runAction:[CCSequence actions:action, [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]];
    [enemyArray addObject:Enemy];
    [self addChild:Enemy z:2 tag:1];
    NSLog(@"Yellow Enemy Attack!!");
}
else if (y == 3) {
    Enemy = [CCSprite spriteWithFile:@"RedBall.png"];
    int x = arc4random()%320;
    Enemy.position = ccp(x, 530);
    id action = [CCMoveTo actionWithDuration:3 position:ccp(x, -30)];
    [Enemy runAction:[CCSequence actions:action, [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]];
    [enemyArray addObject:Enemy];
    [self addChild:Enemy z:2 tag:1];
    NSLog(@"Red Enemy Attack!!");
}
}

Y 应该是随机选择的颜色,但绝不是。

4

1 回答 1

1

在:

if (colorArray != nil) {
   a = arc4random()% [colorArray count];
}
int y = [[colorArray objectAtIndex:a] integerValue];

最有可能发生的是它[colorArray count]没有您期望它具有的值,因此arc4random仅返回 0(或一组有限的值)。

如果在计算 的值之前添加 NSLog 跟踪a,则可以评估 的值[colorArray count]

于 2012-12-25T17:39:15.173 回答