我在从图标和光标中提取单色位图时遇到了这个问题。
翻转不是旋转。这会更好:
Bitmap returnBitmap = new Bitmap(lBitmap.Width, lBitmap.Height);
Graphics g = Graphics.FromImage(returnBitmap);
g.TranslateTransform((float)lBitmap.Width / 2, (float)lBitmap.Height / 2);
// Mirror instead of rotate
g.ScaleTransform(1,-1);
g.TranslateTransform(-(float)lBitmap.Width / 2, -(float)lBitmap.Height / 2);
g.DrawImage(lBitmap, new Point(0, 0));
mIsRotated = true;
但是生成的位图不会是 1bpp
此函数利用行是 32 位对齐的事实来就地翻转单色位图:
/// <summary>
/// Vertically flips a monochrome bitmap in-place
/// </summary>
/// <param name="bmp">Monochrome bitmap to flip</param>
public static void RotateNoneFlipYMono(Bitmap bmp)
{
if (bmp == null || bmp.PixelFormat != PixelFormat.Format1bppIndexed)
throw new InvalidValueException();
var height = bmp.Height;
var width = bmp.Width;
// width in dwords
var stride = (width + 31) >> 5;
// total image size
var size = stride * height;
// alloc storage for pixels
var bytes = new int[size];
// get image pixels
var rect = new Rectangle(Point.Empty, bmp.Size);
var bd = bmp.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format1bppIndexed);
Marshal.Copy(bd.Scan0, bytes, 0, size);
// flip by swapping dwords
int halfSize = size >> 1;
for (int y1 = 0, y2 = size - stride; y1 < halfSize; y1 += stride, y2 -= stride)
{
int end = y1 + stride;
for (int x1 = y1, x2 = y2; x1 < end; x1++, x2++)
{
bytes[x1] ^= bytes[x2];
bytes[x2] ^= bytes[x1];
bytes[x1] ^= bytes[x2];
}
}
// copy pixels back
Marshal.Copy(bytes, 0, bd.Scan0, size);
bmp.UnlockBits(bd);
}