我希望有人能帮助我。我想通过扩展重新声明 js 函数。比如网站上有基本的js功能:
function foo(){
..something here..
}
我想用自己的同名函数重新声明它。怎么做最容易?
编辑 1. 我会尽力解释得更好。
网站上有一个本机代码:
Notifier = {
debug: false,
init: function (options) {
curNotifier = extend({
q_events: [],
q_shown: [],
q_closed: [],
q_max: 3,
q_idle_max: 5,
done_events: {},
addQueues: curNotifier.addQueues || {},
recvClbks: curNotifier.recvClbks || {},
error_timeout: 1,
sound: new Sound('mp3/bb1'),
sound_im: new Sound('mp3/bb2')
}, options);
if (!this.initFrameTransport() && !this.initFlashTransport(options)) {
return false;
}
this.initIdleMan();
if (!(curNotifier.cont = ge('notifiers_wrap'))) {
bodyNode.insertBefore(curNotifier.cont = ce('div', {id: 'notifiers_wrap', className: 'fixed'}), ge('page_wrap'));
}
},
destroy: function () {
Notifier.hideAllEvents();
curNotifier.idle_manager.stop();
curNotifier = {};
re('notifiers_wrap');
re('queue_transport_wrap');
},
reinit: function () {
ajax.post('notifier.php?act=a_get_params', {}, {
onDone: function (options) {
if (options) {
curNotifier.error_timeout = 1;
this.init(options);
} else {
curNotifier.error_timeout = curNotifier.error_timeout || 1;
setTimeout(this.reinit.bind(this), curNotifier.error_timeout * 1000);
if (curNotifier.error_timeout < 256) {
curNotifier.error_timeout *= 2;
}
}
}.bind(this),
onFail: function () {
curNotifier.error_timeout = curNotifier.error_timeout || 1;
setTimeout(this.reinit.bind(this), curNotifier.error_timeout * 1000);
if (curNotifier.error_timeout < 256) {
curNotifier.error_timeout *= 2;
}
return true;
}.bind(this)
});
}
}
和功能声音
function Sound(filename) {
var audioObjSupport = false, audioTagSupport = false, self = this, ext;
if (!filename) throw 'Undefined filename';
try {
var audioObj = ce('audio');
audioObjSupport = !!(audioObj.canPlayType);
if (('no' != audioObj.canPlayType('audio/mpeg')) && ('' != audioObj.canPlayType('audio/mpeg')))
ext = '.mp3?1';
else if (('no' != audioObj.canPlayType('audio/ogg; codecs="vorbis"')) && ('' != audioObj.canPlayType('audio/ogg; codecs="vorbis"')))
ext = '.ogg?1';
else
audioObjSupport = false;
} catch (e) {}
// audioObjSupport = false;
if (audioObjSupport) {
audioObj.src = filename + ext;
var ended = false;
audioObj.addEventListener('ended', function(){ended = true;}, true);
audioObj.load();
this.playSound = function() {
if (ended) {
audioObj.load();
}
audioObj.play();
ended = false;
};
this.pauseSound = function() {
audioObj.pause();
};
} else {
cur.__sound_guid = cur.__sound_guid || 0;
var wrap = ge('flash_sounds_wrap') || utilsNode.appendChild(ce('span', {id: 'flash_sounds_wrap'})),
guid = 'flash_sound_' + (cur.__sound_guid++);
var opts = {
url: '/swf/audio_lite.swf?4',
id: guid
}
var params = {
swliveconnect: 'true',
allowscriptaccess: 'always',
wmode: 'opaque'
}
if (renderFlash(wrap, opts, params, {})) {
var swfObj = browser.msie ? window[guid] : document[guid],
inited = false,
checkLoadInt = setInterval(function () {
if (swfObj && swfObj.paused) {
try {
swfObj.setVolume(1);
swfObj.loadAudio(filename + ext);
swfObj.pauseAudio();
} catch (e) {debugLog(e);}
}
inited = true;
clearInterval(checkLoadInt);
}, 300);
self.playSound = function() {
if (!inited) return;
swfObj.playAudio(0);
};
self.pauseSound = function() {
if (!inited) return;
swfObj.pauseAudio();
};
}
}
}
Sound.prototype = {
play: function() {
try {this.playSound();} catch(e){}
},
pause: function() {
try {this.pauseSound();} catch(e){}
}
};
当我尝试使用重新声明功能添加注入声音时,它不起作用。如果我创建自己的函数,例如 xSound 并以这种方式调用它:
cur.sound = new xSound('mp3/bb1');
它正在工作。