I want to move a cubic bezier curve from source point to destination point like line draw using touches but in my case not by touches, or u can say just by draw method or update method when a scene called(not a sprite movement along bezier curve).
My Code is-> Here i just take one sprite(one small image line) and with the help of curve points i just make curve path.(when i called scene then direct curved path showing)
but I want proper curve movement animation from source point to destination point.
curvePoints=[[NSMutableArray alloc]init];
for (CGFloat t = 0.0; t <= 1.00001; t += 0.005)
{
CGPoint point = CGPointMake(
_bezierPoint(t,237, 320,423,609),
_bezierPoint(t, 319, 461,529,534));
CCSprite*path=[CCSprite spriteWithFile:@"path.png"];
[self addChild:path];
[path setPosition:[[CCDirector sharedDirector]convertToGL:point]];
[curvePoints addObject:[NSValue valueWithCGPoint:[[CCDirector sharedDirector]convertToGL:point]]];
}
I have also tried using the draw method like this:
-(void)draw{
CGSize s = [[CCDirector sharedDirector] winSize];
CGPoint point1 = CGPointMake(237, 705);
CGPoint point2 = CGPointMake(320, 563);
CGPoint point3 = CGPointMake(423, 495);
CGPoint point4 = CGPointMake(609, 490);
[curvePoints addObject:NSStringFromCGPoint(point1)];
[curvePoints addObject:NSStringFromCGPoint(point2)];
[curvePoints addObject:NSStringFromCGPoint(point3)];
[curvePoints addObject:NSStringFromCGPoint(point4)];
glEnable(GL_LINE_SMOOTH);
for(int i = 0; i < [curvePoints count]; i+=2)
{
CGPoint origin = CGPointFromString([curvePoints objectAtIndex:i]);
CGPoint control1 = CGPointFromString([curvePoints objectAtIndex:i+1]);
CGPoint control2 = CGPointFromString([curvePoints objectAtIndex:i+1]);
CGPoint destination = CGPointFromString([curvePoints objectAtIndex:i+1]);
ccDrawCubicBezier(origin, control1, control2, destination, 100);
}
}
but here also same problem,when I called scene,direct cubic curve showing.
Please help me out of this problem,sorry for my bad English, any help will be appreciated Thanks