我们使用计时器解决方案——我也对此非常怀疑,但它似乎工作正常。
public static class DispatcherExtensions
{
private static Dictionary<string, DispatcherTimer> timers =
new Dictionary<string, DispatcherTimer>();
private static readonly object syncRoot = new object();
public static void DelayInvoke(this Dispatcher dispatcher, string namedInvocation,
Action action, TimeSpan delay,
DispatcherPriority priority = DispatcherPriority.Normal)
{
lock (syncRoot)
{
RemoveTimer(namedInvocation);
var timer = new DispatcherTimer(delay, priority, (s, e) =>
{
RemoveTimer(namedInvocation);
action();
}, dispatcher);
timer.Start();
timers.Add(namedInvocation, timer);
}
}
public static void CancelNamedInvocation(this Dispatcher dispatcher, string namedInvocation)
{
lock (syncRoot)
{
RemoveTimer(namedInvocation);
}
}
private static void RemoveTimer(string namedInvocation)
{
if (!timers.ContainsKey(namedInvocation)) return;
timers[namedInvocation].Stop();
timers.Remove(namedInvocation);
}
}
然后我们调用 using
Dispatcher.CurrentDispatcher.DelayInvoke("InitSomething",()=> {
DoSomething();
},TimeSpan.FromSeconds(1));