我用 xcode 4 制作了一个应用程序,所有代码都在主代码文件中,所以我没有更多的类。我有 3 个视图,但目前只使用一个。现在在游戏中我保存一个整数作为分数,在游戏结束时它显示你的分数是多少,但我想知道如何让该整数显示在我的其他 2 个视图之一的标签中,并且重新启动应用程序时如何将其保留在那里。我很抱歉我的英语不好,但我是这个目标 C 和 iphone 应用程序的新手。谢谢你!
以及如何将某些内容放入其他视图控制器中,无法处理代码文件
这是代码:
//
// ViewController.m
// Mundo Grafia
//
// Created by Axel Lambregts on 2/10/12.
// Copyright (c) 2012 AxelNiels. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
// variabelen aanmaken
NSInteger intScore;
NSInteger intRandomMonument;
NSInteger intRandomAnswerPosition;
NSInteger intRandomAnswerA;
NSInteger intRandomAnswerB;
NSInteger intRandomAnswerC;
NSInteger intRandomAnswerD;
NSInteger intArrayEuropeLenght;
NSInteger intAmountOfQuestionsAsked;
NSString *scoreSpatie;
NSString *arrEurope[][2] =
{
{@"Eifel.jpg",@"Paris"},
{@"NotreDame.jpg",@"Paris"},
{@"ArcDeTriompheParis.jpg",@"Paris"},
{@"AtomuimBrussels.jpg",@"Brussels"},
{@"MannekePis.jpg",@"Brussels"},
{@"Colosseum.jpg",@"Rome"},
{@"TreviFountainRome.jpg",@"Rome"},
{@"SagradaFamilia.jpg",@"Barcelona"},
{@"SpanishSchoolMadrid.jpg",@"Madrid"},
{@"KremlinMoskou.jpg",@"Moskou"},
{@"MermaidKopenhagen.jpg",@"Copenhagen"},
{@"MonteCarloMonaco.jpg",@"Monaco"},
{@"AcropolisAthens.jpg",@"Athens"},
{@"ParlementBudapest.jpg",@"Budapest"},
{@"BuildingReykjavik.jpg",@"Reykjavik"},
{@"StatueKiev.jpg",@"Kiev"},
{@"PortOfEuropeLissabon.jpg",@"Lisbon"},
{@"ViewSanMarino.jpg",@"San Marino"},
{@"BridgesPrague.jpg",@"Prague"},
{@"MoskeeAnkara.jpg",@"Ankara"},
{@"TowerBridgeLondon.jpg",@"London"},
{@"BigBenLondon.jpg",@"London"},
{@"LondonEyeLondon.jpg",@"London"},
{@"BrandenburgerTor.jpg",@"Berlin"},
{@"ReichstagBerlin.jpg",@"Berlin"},
{nil,nil}
};
/*
NSArray *arrEurope = @[
@[@"Eifel.jpg",@"Paris"],
@[@"NotreDame.jpg",@"Paris"],
@[@"ArcDeTriompheParis.jpg",@"Paris"],
@[@"Eifel.jpg",@"Paris"],
@[@"NotreDame.jpg",@"Paris"],
@[@"ArcDeTriompheParis.jpg",@"Paris"],
@[@"AtomuimBrussels.jpg",@"Brussels"],
@[@"MannekePis.jpg",@"Brussels"],
@[@"Colosseum.jpg",@"Rome"],
@[@"TreviFountainRome.jpg",@"Rome"],
@[@"SagradaFamilia.jpg",@"Barcelona"],
@[@"SpanishSchoolMadrid.jpg",@"Madrid"],
@[@"KremlinMoskou.jpg",@"Moskou"],
@[@"MermaidKopenhagen.jpg",@"Copenhagen"],
@[@"MonteCarloMonaco.jpg",@"Monaco"],
@[@"AcropolisAthens.jpg",@"Athens"],
@[@"ParlementBudapest.jpg",@"Budapest"],
@[@"BuildingReykjavik.jpg",@"Reykjavik"],
@[@"StatueKiev.jpg",@"Kiev"],
@[@"PortOfEuropeLissabon.jpg",@"Lisbon"],
@[@"ViewSanMarino.jpg",@"San Marino"],
@[@"BridgesPrague.jpg",@"Prague"],
@[@"MoskeeAnkara.jpg",@"Ankara"],
@[@"TowerBridgeLondon.jpg",@"London"],
@[@"BigBenLondon.jpg",@"London"],
@[@"LondonEyeLondon.jpg",@"London"],
@[@"BrandenburgerTor.jpg",@"Berlin"],
@[@"ReichstagBerlin.jpg",@"Berlin"]
];
*/
//methode'start' wanneer er op de start-knop wordt gedrukt
-(IBAction)start{
[self NewQuestionEurope];
intAmountOfQuestionsAsked = 0;
//reset and show score
intScore = 0;
score.text = [NSString stringWithFormat:@"%d", intScore];
//make buttons and labels visible
Start.hidden = YES;
question.hidden = NO;
score.hidden = NO;
scoretext.hidden = NO;
imageContainer.hidden = NO;
answerA.hidden = NO;
answerB.hidden = NO;
answerC.hidden = NO;
answerD.hidden = NO;
answerA.textColor = [UIColor greenColor];
answerB.textColor = [UIColor greenColor];
answerC.textColor = [UIColor greenColor];
answerD.textColor = [UIColor greenColor];
clickButtonA.hidden = NO;
clickButtonB.hidden = NO;
clickButtonC.hidden = NO;
clickButtonD.hidden = NO;
GoodFalse.hidden = NO;
GoodFalse.text=@"Press a button to answer";
GoodFalse.textColor = [UIColor greenColor];
question.text = @"Where is this picture taken?";
}//einde start
-(IBAction)Reset{
score.text= @"gelukt";
}
-(IBAction)NewQuestionEurope{
if(intAmountOfQuestionsAsked == 19){
question.text = [@"Uw score is: "stringByAppendingString: [NSString stringWithFormat:@"%d", intScore]];
Start.hidden = NO;
question.hidden = NO;
score.hidden = YES;
scoretext.hidden = YES;
imageContainer.hidden = YES;
answerA.hidden = YES;
answerB.hidden = YES;
answerC.hidden = YES;
answerD.hidden = YES;
clickButtonA.hidden = YES;
clickButtonB.hidden = YES;
clickButtonC.hidden = YES;
clickButtonD.hidden = YES;
GoodFalse.hidden = YES;
Start.titleLabel.text = @"END";
}
else{
intAmountOfQuestionsAsked ++;
//Deze lus geeft aan intArrayEuropeLenght de waarde van hoeveel rijen de array bevat//
intArrayEuropeLenght = 0;
while (arrEurope[intArrayEuropeLenght][0] != NULL)
{
intArrayEuropeLenght++;
}
//score.text = [NSString stringWithFormat:@"%d", intScore];
scoreSpatie = [
[NSString stringWithFormat:@"%d", intScore]
stringByAppendingString:@"/"];
score.text = [
scoreSpatie
stringByAppendingString:[NSString stringWithFormat:@"%d", intAmountOfQuestionsAsked]
];
// Randoms genereren voor: 4 random antwoorden; 1 random afbeelding; een random positie om het juiste antwoord in te plaatsen
intRandomMonument = arc4random()%intArrayEuropeLenght;
intRandomAnswerA = arc4random()%intArrayEuropeLenght;
intRandomAnswerB = arc4random()%intArrayEuropeLenght;
intRandomAnswerC = arc4random()%intArrayEuropeLenght;
intRandomAnswerD = arc4random()%intArrayEuropeLenght;
intRandomAnswerPosition = arc4random()%4;
while(arrEurope[intRandomMonument][0] == @"removed"){
intRandomMonument = arc4random()%intArrayEuropeLenght;
}
//Random antwoorden maken
answerA.text = @"";
answerB.text = @"";
answerC.text = @"";
answerD.text = @"";
if(answerA.text = @""){
answerA.text = arrEurope[intRandomAnswerA][1];
}
if(answerB.text = @""){
answerB.text = arrEurope[intRandomAnswerB][1];
}
if(answerC.text = @""){
answerC.text = arrEurope[intRandomAnswerC][1];
}
if(answerD.text = @""){
answerD.text = arrEurope[intRandomAnswerD][1];
}
switch(intRandomAnswerPosition)
{
case 0: answerA.text = arrEurope[intRandomMonument][1];
break;
case 1: answerB.text = arrEurope[intRandomMonument][1];
break;
case 2: answerC.text = arrEurope[intRandomMonument][1];
break;
case 3: answerD.text = arrEurope[intRandomMonument][1];
};
//als er antwoorden hetzelfde zijn, voor de gelijke een random blijven maken tot ze niet hetzelfde zijn
if(
[answerA.text isEqualToString: answerB.text]||
[answerA.text isEqualToString: answerC.text]||
[answerA.text isEqualToString: answerD.text]
){
answerA.text = arrEurope[arc4random()%intArrayEuropeLenght][1];
};
if(
[answerB.text isEqualToString: answerA.text]||
[answerB.text isEqualToString: answerC.text]||
[answerB.text isEqualToString: answerD.text]
){
answerB.text = arrEurope[arc4random()%intArrayEuropeLenght][1];
};
if(
[answerC.text isEqualToString: answerA.text]||
[answerC.text isEqualToString: answerB.text]||
[answerC.text isEqualToString: answerD.text]
){
answerC.text = arrEurope[arc4random()%intArrayEuropeLenght][1];
};
if(
[answerD.text isEqualToString: answerA.text]||
[answerD.text isEqualToString: answerB.text]||
[answerD.text isEqualToString: answerC.text]
){
answerD.text = arrEurope[arc4random()%intArrayEuropeLenght][1];
};
//Laat de afbeelding zien van het gekozen monument (via random gekozen)
imageContainer.image = [UIImage imageNamed: arrEurope[intRandomMonument][0]];
}
}
//hier onder zit ergens een fout want hij geeft precies random juist en fout :)
//kan zijn dat het opgelost is vanaf we niet 2x dezelfde vragen hebben maar ik denk het niet.
//press buttonA
-(IBAction)AnswerA {
if([answerA.text isEqualToString: arrEurope[intRandomMonument][1]]){
GoodFalse.text = @"Correct!";
GoodFalse.textColor = [UIColor greenColor];
intScore ++;
}else {
GoodFalse.text=@"Wrong!";
GoodFalse.textColor = [UIColor redColor];
}
arrEurope[intRandomMonument][0] = @"removed";
[self NewQuestionEurope];
}
//press buttonB
-(IBAction)AnswerB {
if([answerB.text isEqualToString: arrEurope[intRandomMonument][1]]){
GoodFalse.text = @"Correct!";
GoodFalse.textColor = [UIColor greenColor];
intScore ++;
}else {
GoodFalse.text=@"Wrong!";
GoodFalse.textColor = [UIColor redColor];
}
arrEurope[intRandomMonument][0] = @"removed";
[self NewQuestionEurope];
}
//press buttonC (works)
-(IBAction)AnswerC {
if([answerC.text isEqualToString: arrEurope[intRandomMonument][1]]){
GoodFalse.text = @"Correct!";
GoodFalse.textColor = [UIColor greenColor];
intScore ++;
}else {
GoodFalse.text=@"Wrong!";
GoodFalse.textColor = [UIColor redColor];
}
arrEurope[intRandomMonument][0] = @"removed";
[self NewQuestionEurope];
}
//press buttonD
-(IBAction)AnswerD {
if([answerD.text isEqualToString: arrEurope[intRandomMonument][1]]){
GoodFalse.text = @"Correct";
GoodFalse.textColor = [UIColor greenColor];
intScore ++;
}else {
GoodFalse.text=@"Wrong!";
GoodFalse.textColor = [UIColor redColor];
}
arrEurope[intRandomMonument][0] = @"removed";
[self NewQuestionEurope];
}
//hier onder niets wijzigen
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end