所以,因为我自己需要一个曲线路径的多边形/插值,我可能也有一个解决你问题的方法:
两个“公共”功能:
CGPathRef CGPathCreatePolygonPath(CGPathRef path, int quality);
创建仅包含线元素的路径,质量是曲线分割成的段数
BOOL CGPathContainsPointInterpolated(CGPathRef path, const CGAffineTransform *m, CGPoint point, bool eoFill, int quality);
一步完成 CGPathContainsPoint 和插值,质量再次是曲线分割成的段数。
这是实现。
typedef struct {
CGMutablePathRef path;
int quality;
} InterpolationInfo;
static inline float cubeInterp(float t, float p0, float p1, float p2, float p3) {
return powf(1-t, 3)*p0 + 3*powf(1-t, 2)*t*p1 + 3*(1-t)*powf(t, 2)*p2 + powf(t, 3)*p3;
}
static void pointsForCubeCurve(CGPoint cp0, CGPoint cp1, CGPoint cp2, CGPoint ep, CGPoint *buffer, int numberPoints) {
for (int i = 0; i<numberPoints; i++) {
float t = (i+1)/(float)numberPoints;
buffer[i] = CGPointMake(cubeInterp(t, cp0.x, cp1.x, cp2.x, ep.x), cubeInterp(t, cp0.y, cp1.y, cp2.y, ep.y));
}
}
static inline float quadInterp(float t, float p0, float p1, float p2) {
return powf(1-t, 2)*p0 + 2*(1-t)*t*p1 + powf(t, 2)*p2;
}
static void pointsForQuadCurve(CGPoint cp0, CGPoint cp, CGPoint ep, CGPoint *buffer, int numberPoints) {
for (int i = 0; i<numberPoints; i++) {
float t = (i+1)/(float)numberPoints;
buffer[i] = CGPointMake(quadInterp(t, cp0.x, cp.x, ep.x), quadInterp(t, cp0.x, cp.x, ep.x));
}
}
static void CGPathElementConvertToPolygon(void *info, const CGPathElement *element) {
InterpolationInfo *interpInfo = info;
switch (element->type) {
case kCGPathElementMoveToPoint:
CGPathMoveToPoint(interpInfo->path, NULL, element->points[0].x, element->points[0].y);
break;
case kCGPathElementAddLineToPoint:
CGPathAddLineToPoint(interpInfo->path, NULL, element->points[0].x, element->points[0].y);
break;
case kCGPathElementAddQuadCurveToPoint: {
int nr = interpInfo->quality;
CGPoint buffer[nr];
pointsForQuadCurve(CGPathGetCurrentPoint(interpInfo->path), element->points[0], element->points[1], buffer, nr);
for (int i = 0; i<nr; i++) {
CGPathAddLineToPoint(interpInfo->path, NULL, buffer[i].x, buffer[i].y);
}
break;
}
case kCGPathElementAddCurveToPoint: {
int nr = interpInfo->quality;
CGPoint buffer[nr];
pointsForCubeCurve(CGPathGetCurrentPoint(interpInfo->path), element->points[0], element->points[1], element->points[2], buffer, nr);
for (int i = 0; i<nr; i++) {
CGPathAddLineToPoint(interpInfo->path, NULL, buffer[i].x, buffer[i].y);
}
break;
}
case kCGPathElementCloseSubpath:
CGPathCloseSubpath(interpInfo->path);
break;
default:
break;
}
}
static CGPathRef CGPathCreatePolygonPath(CGPathRef path, int quality) {
CGMutablePathRef newPath = CGPathCreateMutable();
InterpolationInfo info;
info.path = newPath;
info.quality = quality;
CGPathApply(path, &info, CGPathElementConvertToPolygon);
return newPath;
}
static BOOL CGPathContainsPointInterpolated(CGPathRef path, const CGAffineTransform *m, CGPoint point, bool eoFill, int quality) {
CGPathRef polygon = CGPathCreatePolygonPath(path, quality);
BOOL returnValue = CGPathContainsPoint(polygon, m, point, eoFill);
CGPathRelease(polygon);
return returnValue;
}