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我在http://www.cocos2dbook.com上关注这本书,目前,我正在制作一个操纵杆。虽然当我运行我的游戏时,我在编译时收到了这个错误:

Undefined symbols for architecture armv7:
"_OBJC_CLASS_$_SneakyJoystick", referenced from:
  objc-class-ref in GameplayLayer.o
"_OBJC_CLASS_$_SneakyJoystickSkinnedBase", referenced from:
  objc-class-ref in GameplayLayer.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status

这是我的头文件:

// foundation
#import <Foundation/Foundation.h>

// cocos2D and GameCenter
#import "cocos2d.h"
#import <GameKit/GameKit.h>

// Joystick and buttons
#import "SneakyJoystick.h"
#import "SneakyButton.h"

#import "SneakyJoystickSkinnedBase.h"
#import "SneakyButtonSkinnedBase.h"


// sound fx
#import "SimpleAudioEngine.h"

#import "Helpers.h"
#import "GameScene.h"

@interface GameplayLayer : CCLayer {

    // initial player sprite
    CCSprite *player;

    // player health
    int playerStartHealth;

    // joystick
    SneakyJoystick *leftJoystick;

}

@end

还有我的.m文件(只有操纵杆方法):

- (void) initJoystickAndButtons {
    CGSize screen = [CCDirector sharedDirector].winSize;       
    CGRect joystickBaseDimensions = 
    CGRectMake(0, 0, 128.0f, 128.0f);                      
    CGPoint joystickBasePosition;                                  

    joystickBasePosition = ccp(screen.width*0.0625f,
                           screen.height*0.052f);

    SneakyJoystickSkinnedBase *joystickBase =
    [[[SneakyJoystickSkinnedBase alloc] init] autorelease];        
    joystickBase.position = joystickBasePosition;                  
    joystickBase.backgroundSprite = 
        [CCSprite spriteWithFile:@"dpadDown.png"];
    joystickBase.thumbSprite = 
        [CCSprite spriteWithFile:@"joystickDown.png"];                 // 8
    joystickBase.joystick = [[SneakyJoystick alloc]
                     initWithRect:joystickBaseDimensions]; // 9
    leftJoystick = [joystickBase.joystick retain];                // 10
    [self addChild:joystickBase];
}

- (void) applyJoystick:(SneakyJoystick *)aJoystick toNode:(CCNode *)tempNode forTimeDelta (float)deltaTime {
    CGPoint scaledVelocity = ccpMult(aJoystick.velocity, 1024.0f); // 1

    CGPoint newPosition = 
    ccp(tempNode.position.x + scaledVelocity.x * deltaTime, 
        tempNode.position.y + scaledVelocity.y * deltaTime);       // 2

    [tempNode setPosition:newPosition];                            // 3
}

#pragma mark -
#pragma mark Update Method
- (void) update:(ccTime)deltaTime {
    [self applyJoystick:leftJoystick toNode:player forTimeDelta:deltaTime];
}
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1 回答 1

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这些是链接错误而不是代码错误。您需要包含定义缺失符号的文件(作为代码或库):SneakyJoystick 和 SneakyJoystickSkinnedBase。

(我对这些特性并不特别熟悉,所以我不确定它们是以代码形式还是作为 .a 文件提供的。)

于 2012-07-06T17:18:27.653 回答