I'm rewriting a large part of my texturing code. I would like to be able to specify certain internal formats: GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, and GL_RGB32UI. These tokens do not exist in OpenGL 2.
When specifying these internal formats as arguments to glTexImage2D, the texturing fails (the texture appears as white). When checking for errors, I get [EDIT:] 1282 ("invalid operation"). I take this to mean that the OpenGL is still using OpenGL 2 for glTexImage2D, and so the call is failing. Obviously, it will need to use a newer version to succeed. Enums like GL_RGB, GL_RGBA, and (oddly) GL_RGB32F, GL_RGBA32F work as expected.
I configure to use GLEW or GLee for extensions. I can use OpenGL 4 calls with no problem elsewhere (e.g., glPatchParameteri, glBindFramebuffer, etc.), and the enums in question certainly exist. For completeness, glGetString(GL_VERSION) returns "4.2.0". My question: can I force one of these extension libraries to use the OpenGL 4.2 version? If so, how?
EDIT: The code is too complicated to post, but here is a simple, self-contained example using GLee that also demonstrates the problem:
#include <GLee5_4/GLee.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <gl/glut.h>
//For Windows
#pragma comment(lib,"GLee.lib")
#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"glu32.lib")
#pragma comment(lib,"glut32.lib")
#include <stdlib.h>
#include <stdio.h>
const int screen_size[2] = {512,512};
#define TEXTURE_SIZE 64
//Choose a selection. If you see black, then texturing is working. If you see red, then the quad isn't drawing. If you see white, texturing has failed.
#define TYPE 1
void error_check(void) {
GLenum error_code = glGetError();
const GLubyte* error_string = gluErrorString(error_code);
(error_string==NULL) ? printf("%d = (unrecognized error--an extension error?)\n",error_code) : printf("%d = \"%s\"\n",error_code,error_string);
}
#if TYPE==1 //############ 8-BIT TESTS ############
inline GLenum get_type(int which) { return (which==1)? GL_RGB8: GL_RGB; } //works
#elif TYPE==2
inline GLenum get_type(int which) { return (which==1)? GL_RGBA8:GL_RGBA; } //works
#elif TYPE==3
inline GLenum get_type(int which) { return (which==1)? GL_RGB8UI: GL_RGB; } //doesn't work (invalid op)
#elif TYPE==4
inline GLenum get_type(int which) { return (which==1)? GL_RGB8I: GL_RGB; } //doesn't work (invalid op)
#elif TYPE==5
inline GLenum get_type(int which) { return (which==1)? GL_RGBA8UI:GL_RGBA; } //doesn't work (invalid op)
#elif TYPE==6
inline GLenum get_type(int which) { return (which==1)? GL_RGBA8I:GL_RGBA; } //doesn't work (invalid op)
#elif TYPE==7 //############ 16-BIT TESTS ############
inline GLenum get_type(int which) { return (which==1)? GL_RGB16: GL_RGB; } //works
#elif TYPE==8
inline GLenum get_type(int which) { return (which==1)? GL_RGBA16:GL_RGBA; } //works
#elif TYPE==9
inline GLenum get_type(int which) { return (which==1)? GL_RGB16UI: GL_RGB; } //doesn't work (invalid op)
#elif TYPE==10
inline GLenum get_type(int which) { return (which==1)? GL_RGB16I: GL_RGB; } //doesn't work (invalid op)
#elif TYPE==11
inline GLenum get_type(int which) { return (which==1)?GL_RGBA16UI:GL_RGBA; } //doesn't work (invalid op)
#elif TYPE==12
inline GLenum get_type(int which) { return (which==1)? GL_RGBA16I:GL_RGBA; } //doesn't work (invalid op)
#elif TYPE==13 //############ 32-BIT TESTS ############
inline GLenum get_type(int which) { return (which==1)? GL_RGB32: GL_RGB; } //token doesn't exist
#elif TYPE==14
inline GLenum get_type(int which) { return (which==1)? GL_RGBA32:GL_RGBA; } //token doesn't exist
#elif TYPE==15
inline GLenum get_type(int which) { return (which==1)? GL_RGB32UI: GL_RGB; } //doesn't work (invalid op)
#elif TYPE==16
inline GLenum get_type(int which) { return (which==1)? GL_RGB32I: GL_RGB; } //doesn't work (invalid op)
#elif TYPE==17
inline GLenum get_type(int which) { return (which==1)?GL_RGBA32UI:GL_RGBA; } //doesn't work (invalid op)
#elif TYPE==18
inline GLenum get_type(int which) { return (which==1)? GL_RGBA32I:GL_RGBA; } //doesn't work (invalid op)
#elif TYPE==19 //############ 32-BIT FLOAT ############
inline GLenum get_type(int which) { return (which==1)? GL_RGB32F: GL_RGB; } //works
#elif TYPE==20
inline GLenum get_type(int which) { return (which==1)? GL_RGBA32F:GL_RGBA; } //works
#endif
GLuint texture;
void create_texture(void) {
printf(" Status before texture setup: "); error_check();
glGenTextures(1,&texture);
glBindTexture(GL_TEXTURE_2D,texture);
printf(" Status after texture created: "); error_check();
GLenum data_type = GL_UNSIGNED_BYTE;
int data_length = TEXTURE_SIZE*TEXTURE_SIZE*4; //maximum number of channels, so it will work for everything
unsigned char* data = new unsigned char[data_length];
for (int i=0;i<data_length;++i) {
data[i] = (unsigned char)(0);
};
glTexImage2D(GL_TEXTURE_2D,0,get_type(1), TEXTURE_SIZE,TEXTURE_SIZE, 0,get_type(2),data_type,data);
printf(" Status after glTexImage2D: "); error_check();
delete [] data;
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
printf(" Status after texture filters defined: "); error_check();
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 27: //esc
exit(0);
break;
}
}
void draw(void) {
glClearColor(1.0,0.0,0.0,1.0); //in case the quad doesn't draw
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glViewport(0,0,screen_size[0],screen_size[1]);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,screen_size[0],0,screen_size[1]);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glBegin(GL_QUADS);
glTexCoord2f(0,0); glVertex2f(0,0);
glTexCoord2f(2,0); glVertex2f(screen_size[0],0);
glTexCoord2f(2,2); glVertex2f(screen_size[0],screen_size[1]);
glTexCoord2f(0,2); glVertex2f(0,screen_size[1]);
glEnd();
glutSwapBuffers();
}
int main(int argc, char* argv[]) {
glutInit(&argc,argv);
glutInitWindowSize(screen_size[0],screen_size[1]);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Texture Types - Ian Mallett");
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
printf("Status after OpenGL setup: "); error_check();
create_texture();
printf("Status after texture setup: "); error_check();
glutDisplayFunc(draw);
glutIdleFunc(draw);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}