这很简单,只需补偿您将父级大小加倍的事实。
var circle1 :Canvas = new Canvas();
var circle2 :Canvas = new Canvas();
circle1.addChild( circle2 )
circle1.scaleX = 2;
circle2.scaleX = .5; // Added
一个可能很方便的功能可以解决缩放问题,可能是:
function setParentOnlyScaleX(parent:Canvas, scale:Number):void {
parent.scaleX = scale;
for (var i = 0; i < parent.numChildren - 1; ++i) {
var child:Canvas = circle1.getChildAt(i);
child.scaleX = 1 / scale;
}
}
那么第一个片段将是:
var circle1 :Canvas = new Canvas();
var circle2 :Canvas = new Canvas();
circle1.addChild( circle2 )
setParentOnlyScale(circle1, 2);