我正在尝试构建我的 openGL 项目,在我尝试使用 SOIL 库 (http://www.lonesock.net/soil.html) 从图像加载纹理之前,一切都运行良好。这个库带有一个 SOIL.h 和一个 libSOIL.a 文件。
这就是我做make时得到的:
g++ -I./src -Wl,-rpath,./lib -O3 -g -c -o src/main.o src/main.cpp
g++ -I./src -Wl,-rpath,./lib -O3 -g -c -o src/file_ply_stl.o src/file_ply_stl.cpp
g++ -I./src -Wl,-rpath,./lib -O3 -g -c -o src/Proyecto.o src/Proyecto.cpp
g++ -I./src -Wl,-rpath,./lib -O3 -g -c -o src/Clock.o src/Clock.cpp
g++ -I./src -Wl,-rpath,./lib -O3 -g -c -o src/utils.o src/utils.cpp
...
g++ -I./src -Wl,-rpath,./lib -O3 -g -c -o src/primitives/cilindro.o src/primitives/cilindro.cpp
g++ -I./src -Wl,-rpath,./lib -O3 -g -c -o src/primitives/cono.o src/primitives/cono.cpp
g++ -I./src -Wl,-rpath,./lib -O3 -g -o app -L./lib src/main.o src/file_ply_stl.o src/Proyecto.o src/Clock.o src/utils.o src/Window.o src/Light.o src/Material.o src/PlyModel.o src/Placeable.o src/Moveable.o src/Model.o src/Texture.o src/Geometry.o src/TriGeometry.o src/TriIndGeometry.o src/Entity.o src/Camera.o src/Bounded.o src/Animatable.o src/Scene.o src/Graphics.o src/Vert.o src/Path.o src/Ant.o src/Tank.o src/Chess.o src/primitives/tetra.o src/primitives/cubo.o src/primitives/cilindro.o src/primitives/cono.o -lsfml-window -lsfml-system -lX11 -lXext -lXmu -lXi -lXt -lSM -lICE -lGLU -lGL -lglut -lSOIL
src/Texture.o: In function `Texture::ini(char const*)':
/home/roger/t/ig/prac/proyecto/src/Texture.cpp:9: undefined reference to `SOIL_load_OGL_texture'
collect2: ld devolvió el estado de salida 1
make: *** [app] Error 1
这就是我的 Makefile:
TARGET = app
MODULES = src/main.o src/file_ply_stl.o src/Proyecto.o src/Clock.o src/utils.o
ENGINE = src/Window.o src/Light.o src/Material.o src/PlyModel.o src/Placeable.o src/Moveable.o src/Model.o src/Texture.o src/Geometry.o src/TriGeometry.o src/TriIndGeometry.o src/Entity.o src/Camera.o src/Bounded.o src/Animatable.o src/Scene.o src/Graphics.o src/Vert.o
GAME = src/Path.o src/Ant.o src/Tank.o
PRIMITIVES = src/Chess.o src/primitives/tetra.o src/primitives/cubo.o src/primitives/cilindro.o src/primitives/cono.o
CXX = g++
LIBDIR = ./lib
INCDIR = ./src
LIBS = -lsfml-window -lsfml-system -lX11 -lXext -lXmu -lXi -lXt -lSM -lICE -lGLU -lGL -lglut -lSOIL
LDFLAGS = -L$(LIBDIR)
CXXFLAGS = -I$(INCDIR) -Wl,-rpath,$(LIBDIR) -O3 -g
$(TARGET): $(MODULES) $(ENGINE) $(GAME) $(PRIMITIVES)
$(CXX) $(CXXFLAGS) -o $(TARGET) $(LDFLAGS) $(MODULES) $(ENGINE) $(GAME) $(PRIMITIVES) $(LIBS)
clean:
rm -f $(MODULES) $(ENGINE) $(GAME) $(PRIMITIVES) $(TARGET)
这就是我的文件层次结构:
.:
lib Makefile src
./lib:
libsfml-audio.so libsfml-graphics.so.2.0 libsfml-system.so.2 libSOIL.a
libsfml-audio.so.2 libsfml-network.so libsfml-system.so.2.0 libSOIL.a.1
libsfml-audio.so.2.0 libsfml-network.so.2 libsfml-window.so libSOIL.a.1.0
libsfml-graphics.so libsfml-network.so.2.0 libsfml-window.so.2
libsfml-graphics.so.2 libsfml-system.so libsfml-window.so.2.0
./src:
Animatable.cpp Clock.cpp Light.cpp Moveable.h random.h TriGeometry.h
Animatable.h Clock.h Light.h Path.cpp Scene.cpp TriIndGeometry.cpp
Ant.cpp Entity.cpp main.cpp Path.h Scene.h TriIndGeometry.h
Ant.h Entity.h main.h Placeable.cpp SFML utils.cpp
Bounded.cpp file_ply_stl.cpp Material.cpp Placeable.h SOIL utils.h
Bounded.h file_ply_stl.h Material.h PlyModel.cpp Tank.cpp Vert.cpp
Camera.cpp Geometry.cpp matrix.h PlyModel.h Tank.h vertex.h
Camera.h Geometry.h Model.cpp primitives Texture.cpp Vert.h
Chess.cpp Graphics.cpp Model.h Proyecto.cpp Texture.h Window.cpp
Chess.h Graphics.h Moveable.cpp Proyecto.h TriGeometry.cpp Window.h
./src/primitives:
...
./src/SFML:
...
./src/SFML/Audio:
...
./src/SFML/Graphics:
...
./src/SFML/Network:
...
./src/SFML/System:
...
./src/SFML/Window:
...
./src/SOIL:
SOIL.h
我不知道发生了什么,以及为什么编译器找不到库文件。我在 Texture.h 中有 #include "SOIL/SOIL.h",在 Texture.cpp:9 中有对 SOIL_load_OGL_texture 的调用,这是 SOIL.h 中定义的函数名称。¿ 我做错了什么?
编辑
我正在使用提供的库,我自己编译它并且它有效。