为了促进良好的编程习惯,提高我的代码效率(阅读:“我和我兄弟在为一些代码争论”),我向有经验的程序员提出这个问题:
哪个代码块“更好”?对于那些懒得阅读代码的人来说,是否值得在 for 循环中放置一个条件来减少冗余代码的数量,而不是把它放在外面并制作 2 个 for 循环?两段代码都有效,问题是效率与可读性。
- (NSInteger)eliminateGroup {
NSMutableArray *blocksToKill = [[NSMutableArray arrayWithCapacity:rowCapacity*rowCapacity] retain];
NSInteger numOfBlocks = (NSInteger)[self countChargeOfGroup:blocksToKill];
Block *temp;
NSInteger chargeTotal = 0;
//Start paying attention here
if (numOfBlocks > 3)
for (NSUInteger i = 0; i < [blocksToKill count]; i++) {
temp = (Block *)[blocksToKill objectAtIndex:i];
chargeTotal += temp.charge;
[temp eliminate];
temp.beenCounted = NO;
}
}
else {
for (NSUInteger i = 0; i < [blocksToKill count]; i++) {
temp = (Block *)[blocksToKill objectAtIndex:i];
temp.beenCounted = NO;
}
}
[blocksToKill release];
return chargeTotal;
}
或者...
- (NSInteger)eliminateGroup {
NSMutableArray *blocksToKill = [[NSMutableArray arrayWithCapacity:rowCapacity*rowCapacity] retain];
NSInteger numOfBlocks = (NSInteger)[self countChargeOfGroup:blocksToKill];
Block *temp;
NSInteger chargeTotal = 0;
//Start paying attention here
for (NSUInteger i = 0; i < [blocksToKill count]; i++) {
temp = (Block *)[blocksToKill objectAtIndex:i];
if (numOfBlocks > 3) {
chargeTotal += temp.charge;
[temp eliminate];
}
temp.beenCounted = NO;
}
[blocksToKill release];
return chargeTotal;
}
请记住,这是为了游戏。该方法在用户双击屏幕时调用,for 循环通常运行 1 到 15 次迭代,最多 64 次。我知道这真的没那么重要,这主要是为了帮助我准确了解条件语句的成本。(阅读:我只是想知道我是否正确。)