我有两个班,Apple和Dog。这两个类都有一个在启动时调用的方法,DoLotsOfWork()它发布一个事件ProgressChanged。
public class Apple
{
    //For progress bars
    public event EventHandler<ProgressChangedEventArgs> ProgressChanged;
    private void OnProgressChanged(double progress)
    {
        if(ProgressChanged != null)
            ProgressChanged(this, new ProgressChangedEventArgs((int)(progress * 100), null));
    }
    //Takes a long time to run
    public void DoLotsOfWork()
    {
        for(lots of things)
        {
            ...
            OnProgressChanged(percentage);
        }
    }
}
//Dog is similar
为了防止 UI 锁定,我使用BackgroundWorker. 我有Apple.ProgressChanged并Dog.ProgressChanged调用BackgroundWorker.ReportProgress (调用BackgroundWorker.ProgressChanged事件)来更新标签和进度条,所以用户知道发生了什么。
public class MainForm : Form
{
    private Apple _apple;
    private Dog _dog;
    private bool _isAppleCompleted;
    ...
    //Set the ProgressChanged callbacks and start the BackgroundWorker
    private void MainForm_Load(object sender, EventArgs e)
    {
        _apple.ProgressChanged += (a, args) => backgroundWorker1.ReportProgress(args.ProgressPercentage);
        _dog.ProgressChanged += (a, args) => backgroundWorker1.ReportProgress(args.ProgressPercentage);
        backgroundWorker1.RunWorkerAsync();
    }
    //Invoke the UI thread to set the status/progress
    private void SetStatus(string status)
    {
        lblStatus.Invoke((Action)(() => lblStatus.Text = status));
    }
    private void SetProgress(int progress)
    {
        progressBar.Invoke((Action)(() => progressBar.Value = progress));
    }
    private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
    {
        _isAppleCompleted = false;
        SetStatus("Apple (Step 1/2)");
        _apple.DoLotsOfWork();
        //Thread.Sleep(1); //This *sometimes* fixes the problem!?
        _isAppleCompleted = true;
        SetStatus("Dog (Step 2/2)");
        _dog.DoLotsOfWork();
    }
    private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
    {
        //_apple.DoLotsOfWork should cause the progress bar to go from 0 to 50
        //_dog.DoLotsOfWork should cause the progress bar to go from 50 to 100
        int progress = (_isAppleCompleted ? 50 : 0) + e.ProgressPercentage/2;
        SetProgress(progress);
    }
    private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
    {
        //stuff
    }
}
我期望发生的事情:当进度条从 0% 移动到 50% 时,文本“Apple (Step 1/2)” 。然后,随着进度条从 50% 移动到 100%,会显示短语“Dog (Step 2/2)”。
实际发生的情况:只显示文本“Dog (Step 2/2)”。进度条从 0% 变为 100%,然后返回 50% 并向上移动到 100%。
因为我认为事件处理程序与事件调用者在同一个线程上运行;而且我认为 Control.Invoke()在完成之前会阻塞Action,我看不出怎么会有任何竞争条件,因为一切基本上都是同步发生的。  有谁知道为什么会发生这种情况,以及如何解决它?
是的,我检查了0 <= e.ProgressPercentage <= 100, 和progressBar.Maximum = 100.