问题标签 [monotouch.dialog]
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xamarin.ios - How to use UITableViewDelegate.AccessoryButtonTapped (with Monotouch)
I'm creating an IPad application using C#, Mono develop and Monotouch.
I've been using Monotouch.Dialog to create functionality similar to the wifi-settings on an iPhone. I'm using StyledStringElement with an accessory and am now trying to differentiate between tapping the row and tapping the DetailDisclosureButton.
I've been found out that I should override the UITableViewDelegate.AccessoryButtonTapped on the UITableView. I've tried to created a derived class from UITableViewDelegate and hook this into the Monotouch.Dialog. But this is where I got stuck. I didn't manage to replace the existing UITableViewDelegate with my extended version.
So my questions are:
Is this the preferred way of handling this event (to be able to differentiate between a tap on the element and a tap on the DetailDisclosureButton) ?
If not, any pointer on how to accomplish this ?
I have been searching the web for a (similar) example but have not found any yet. Any examples that you know of that could get me started ?
Thanks,
boris
ios - How to set the background color on a DialogViewController (Monotouch.Dialog)
environment: creating an iPad application using Monotouch and the Monotouch.Dialog library.
I've been trying to set the background color on a DialogViewController to no avail. I have multiple views in my application being loaded an unloaded. For non of them I manage to set the background color.
What I have tried so far:
- Set the background color on the main window of my application --> works fine.
- Create a simple UIView, give it a size, set the background color and load it into the window --> works fine.
But as soon as I load a DialogViewController (with an associated view) the background color is always gray. The DialogViewController is used from the Monotouch.Dialog framework.
I'm pushing the DialogViewController onto a navigation controller to show a set of buttons laid out in a table view.
I must be missing out on something fundamental ! I have been looking through the Monotouch.Dialog code and tried a couple of other things, but nothing fixed my problem so far.
Any help highly appreciated.
boris
xamarin.ios - MonoTouch.Dialog:距离顶部 5 厘米的表格
我希望 MonoTouch.Dialog 创建的 UITableView 出现在距屏幕顶部 5 厘米左右的位置。默认情况下它位于顶部。
有没有一种简单的方法可以设置上边距?
xamarin.ios - MonoTouch.Dialog:无默认值
我正在使用BindingContext
来生成表,并且不希望选择默认值。
我的班级有这个领域:
然后将其添加到根:
然而,UI 呈现一个选定的值“ES 250”而不是一个空白值:
xamarin.ios - MonoTouch.Dialog:文本对齐
我正在尝试右对齐单元格中输入的值:
但是使用左而不是右?我错过了什么?
xamarin.ios - MonoTouch.Dialog:关闭键盘
使用反射 API 自动生成 UI。
当用户选择一个新字段,或者如果他们选择一个生成新视图的字段以供选择时,我如何关闭键盘。在后一种情况下,当用户返回第一个屏幕时,旧键盘仍然存在。
xamarin.ios - 异步调用后调整 MonoTouch.Dialog StyledMultilineElement 的大小
我正在玩 MonoTouch.Dialog 并编写了一些代码来显示一些推文。问题是表格单元格太小,当我异步StyledMultilineElement
加载s时,单元格都聚集在一起。当我同步加载它们时它们看起来绝对完美(即没有/部分)QueueUserWorkItem
InvokeOnMainThread
有没有办法让表格单元格重新计算它们的高度?
iphone - MonoTouch.Dialog:iPad 没有设置背景图像
使用 MonoTouch.Dialog 我创建了一个简单的 ViewController:
在 LoadView 中,我设置了背景图像。这适用于 iPhone,但不适用于 iPad。在这一点上,应用程序没有其他内容:
iPad没有设置背景是否有原因?
iphone - MonoTouch.Dialog:UINavigation 按住 UITabBar - 缺少返回按钮
我的 MonoTouch.Dialog 反射生成的表单位于 UINavigationControl 中的 UITabBar 中。效果很好。
但是,当用户单击从以下内容生成的列表时:
出现的状态列表是全屏的,不是 UINavigation 的一部分。这是可以理解的,因为对话框的父级是 UITabBar。
有没有办法让状态视图有一个后退按钮。现在用户无法从状态视图返回。见下图:
iphone - 是否可以使用 MonoTouch.Dialog 创建复选框选择列表?
基本上,我想要使用 RadioSelection 属性获得的相同功能,只是它允许进行多项选择。
像这样的东西:
查看文档似乎没有提到这样的事情。所以我的问题是:可以使用当前版本的 MonoTouch.Dialog 创建复选框选择列表吗?如果是这样,那怎么办?如果没有,有没有更好的方法来处理这种情况?