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我正在创建一个 UIImageView 的子类,它检测触摸,并将根据触摸移动、旋转和缩放图像。然而,我真的觉得我在这里重新发明了轮子,这让我发疯了。这不应该已经存在于某个地方吗?

有没有人有任何例子,或者链接到已经这样做的类?或者,如果您有自己编写的课程,那也会很有帮助。

提前非常感谢。

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2 回答 2

8

我想通了......我回答了我自己的问题。

希望这对某人有用。

对于任何感兴趣的人,这里是 UIImageView 子类的实现,您可以使用它来移动、缩放和旋转图像。它对我来说效果很好。

    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

     if( [touches count] == 1 ) {

float difx = [[touches anyObject] locationInView:self].x - [[touches anyObject] previousLocationInView:self].x;

float dify = [[touches anyObject] locationInView:self].y - [[touches anyObject] previousLocationInView:self].y;



          CGAffineTransform newTransform1 = CGAffineTransformTranslate(self.transform, difx, dify);

          self.transform = newTransform1;

     } else     if( [touches count] == 2 ) {

int prevmidx = ([[[touches allObjects] objectAtIndex:0] previousLocationInView:self].x + [[[touches allObjects] objectAtIndex:1] previousLocationInView:self].x) / 2;

int prevmidy = ([[[touches allObjects] objectAtIndex:0] previousLocationInView:self].y + [[[touches allObjects] objectAtIndex:1] previousLocationInView:self].y) / 2;

int curmidx = ([[[touches allObjects] objectAtIndex:0] locationInView:self].x + [[[touches allObjects] objectAtIndex:1] locationInView:self].x) / 2;

int curmidy = ([[[touches allObjects] objectAtIndex:0] locationInView:self].y + [[[touches allObjects] objectAtIndex:1] locationInView:self].y) / 2;

          int difx = curmidx - prevmidx;

          int dify = curmidy - prevmidy;



CGPoint prevPoint1 = [[[touches allObjects] objectAtIndex:0] previousLocationInView:self];

CGPoint prevPoint2 = [[[touches allObjects] objectAtIndex:1] previousLocationInView:self];

CGPoint curPoint1 = [[[touches allObjects] objectAtIndex:0] locationInView:self];

CGPoint curPoint2 = [[[touches allObjects] objectAtIndex:1] locationInView:self];

          float prevDistance = [self distanceBetweenPoint1:prevPoint1 andPoint2:prevPoint2];

          float newDistance = [self distanceBetweenPoint1:curPoint1 andPoint2:curPoint2];

          float sizeDifference = (newDistance / prevDistance);



          CGAffineTransform newTransform1 = CGAffineTransformTranslate(self.transform, difx, dify);

          self.transform = newTransform1;



          CGAffineTransform newTransform2 = CGAffineTransformScale(self.transform, sizeDifference, sizeDifference);

          self.transform = newTransform2;





          float prevAngle = [self angleBetweenPoint1:prevPoint1 andPoint2:prevPoint2];

          float curAngle = [self angleBetweenPoint1:curPoint1 andPoint2:curPoint2];

          float angleDifference = curAngle - prevAngle;



          CGAffineTransform newTransform3 = CGAffineTransformRotate(self.transform, angleDifference);

          self.transform = newTransform3;

     }

}



- (NSInteger)distanceBetweenPoint1:(CGPoint)point1 andPoint2:(CGPoint)point2 {

     CGFloat deltaX = fabsf(point1.x - point2.x);

     CGFloat deltaY = fabsf(point1.y - point2.y);

     CGFloat distance = sqrt((deltaY*deltaY)+(deltaX*deltaX));

     return distance;

}



- (CGFloat)angleBetweenPoint1:(CGPoint)point1 andPoint2:(CGPoint)point2

{ 

     CGFloat deltaY = point1.y - point2.y;

     CGFloat deltaX = point1.x - point2.x;

     CGFloat angle = atan2(deltaY, deltaX);

     return angle;

}  
于 2009-06-16T07:03:18.410 回答
2

您还可以从 iphone dev cookbook (oreilly) 中查看 Erica Sadun 的示例。在第 8 章关于手势和触摸。

http://github.com/erica/iphone-3.0-cookbook-/tree/master/C08-Gestures/14-Resize%20And%20Rotate/

于 2010-02-11T17:19:23.053 回答