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以下代码来自 Michale Kolling 和 David J Barnes 的书籍对象 First With Java,以下是书中的练习(前 5.49)。前是:改进您的 drawFrame 方法以自动适应当前画布的大小。为此,您需要了解如何使用 Dimension 类的 objectof。

在下面的BallDemo类中有一个叫做drameFrame的方法。创建该方法的目的是在窗口内绘制一个20像素的Rectangle,并在frame的大小发生变化时重新绘制矩形

import java.awt.*;
import java.awt.geom.*;

/**
 * Class BallDemo - provides two short demonstrations showing how to use the 
 * Canvas class. 
 *
 * @author Michael Kolling and David J. Barnes
 * @version 2008.03.30
 */

public class BallDemo   
{
    private Canvas myCanvas;

    /**
     * Create a BallDemo object. Creates a fresh canvas and makes it visible.
     */
    public BallDemo()
    {
        myCanvas = new Canvas("Ball Demo", 600, 500);
        myCanvas.setVisible(true);
    }

    /**
     * Demonstrate some of the drawing operations that are
     * available on a Canvas object.
     */
    public void drawDemo()
    {
        myCanvas.setFont(new Font("helvetica", Font.BOLD, 14));
        myCanvas.setForegroundColor(Color.red);

        myCanvas.drawString("We can draw text, ...", 20, 30);
        myCanvas.wait(1000);

        myCanvas.setForegroundColor(Color.black);
        myCanvas.drawString("...draw lines...", 60, 60);
        myCanvas.wait(500);
        myCanvas.setForegroundColor(Color.gray);
        myCanvas.drawLine(200, 20, 300, 50);
        myCanvas.wait(500);
        myCanvas.setForegroundColor(Color.blue);
        myCanvas.drawLine(220, 100, 370, 40);
        myCanvas.wait(500);
        myCanvas.setForegroundColor(Color.green);
        myCanvas.drawLine(290, 10, 320, 120);
        myCanvas.wait(1000);

        myCanvas.setForegroundColor(Color.gray);
        myCanvas.drawString("...and shapes!", 110, 90);

        myCanvas.setForegroundColor(Color.red);

        // the shape to draw and move
        int xPos = 10;
        Rectangle rect = new Rectangle(xPos, 150, 30, 20);

        // move the rectangle across the screen
        for(int i = 0; i < 200; i ++) {
            myCanvas.fill(rect);
            myCanvas.wait(10);
            myCanvas.erase(rect);
            xPos++;
            rect.setLocation(xPos, 150);
        }
        // at the end of the move, draw once more so that it remains visible
        myCanvas.fill(rect);
    }

    /**
     * Simulate two bouncing balls
     */
    public void bounce()
    {
        int ground = 400;   // position of the ground line

        myCanvas.setVisible(true);

        // draw the ground
        myCanvas.drawLine(50, ground, 550, ground);

        // crate and show the balls
        BouncingBall ball = new BouncingBall(50, 50, 16, Color.blue, ground, myCanvas);
        ball.draw();
        BouncingBall ball2 = new BouncingBall(70, 80, 20, Color.red, ground, myCanvas);
        ball2.draw();

        // make them bounce
        boolean finished =  false;
        while(!finished) {
            myCanvas.wait(50);           // small delay
            ball.move();
            ball2.move();
            // stop once ball has travelled a certain distance on x axis
            if(ball.getXPosition() >= 550 && ball2.getXPosition() >= 550) {
                finished = true;
            }
        }
        ball.erase();
        ball2.erase();
    }
    public void drawFrame()
    {
        Dimension size=myCanvas.getFrameSize();

        myCanvas.setSize(size.width, size.height);
       // myCanvas.setVisible(true);
        Rectangle rect = new Rectangle(20, 20, size.width-40, size.height-40);
        myCanvas.draw(rect);

    }
}

为了获得帧大小,我在 Canvas 类中包含了一个方法 getFrameSize ,如下所示

import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;

/**
 * Class Canvas - a class to allow for simple graphical 
 * drawing on a canvas.
 * 
 * @author Michael Kolling (mik)
 * @author Bruce Quig
 *
 * @version 2008.03.30
 */

public class Canvas
{
    private JFrame frame;
    private CanvasPane canvas;
    private Graphics2D graphic;
    private Color backgroundColor;
    private Image canvasImage;

    /**
     * Create a Canvas with default height, width and background color 
     * (300, 300, white).
     * @param title  title to appear in Canvas Frame     
     */
    public Canvas(String title)
    {
        this(title, 300, 300, Color.white);        
    }

    /**
     * Create a Canvas with default background color (white).
     * @param title  title to appear in Canvas Frame
     * @param width  the desired width for the canvas
     * @param height  the desired height for the canvas
     */
    public Canvas(String title, int width, int height)
    {
        this(title, width, height, Color.white);
    }

    /**
     * Create a Canvas.
     * @param title  title to appear in Canvas Frame
     * @param width  the desired width for the canvas
     * @param height  the desired height for the canvas
     * @param bgClour  the desired background color of the canvas
     */
    public Canvas(String title, int width, int height, Color bgColor)
    {
        frame = new JFrame();
        canvas = new CanvasPane();
        frame.setContentPane(canvas);
        frame.setTitle(title);
        canvas.setPreferredSize(new Dimension(width, height));
        backgroundColor = bgColor;
        frame.pack();
    }

    /**
     * Set the canvas visibility and brings canvas to the front of screen
     * when made visible. This method can also be used to bring an already
     * visible canvas to the front of other windows.
     * @param visible  boolean value representing the desired visibility of
     * the canvas (true or false) 
     */
    public void setVisible(boolean visible)
    {
        if(graphic == null) {
            // first time: instantiate the offscreen image and fill it with
            // the background color
            Dimension size = canvas.getSize();
            canvasImage = canvas.createImage(size.width, size.height);
            graphic = (Graphics2D)canvasImage.getGraphics();
            graphic.setColor(backgroundColor);
            graphic.fillRect(0, 0, size.width, size.height);
            //graphic.setColor(Color.black);
        }
        frame.setVisible(true);
    }

    /**
     * Provide information on visibility of the Canvas.
     * @return  true if canvas is visible, false otherwise
     */
    public boolean isVisible()
    {
        return frame.isVisible();
    }

    /**
     * Draw the outline of a given shape onto the canvas.
     * @param  shape  the shape object to be drawn on the canvas
     */
    public void draw(Shape shape)
    {
        graphic.draw(shape);
        canvas.repaint();
    }

    /**
     * Fill the internal dimensions of a given shape with the current 
     * foreground color of the canvas.
     * @param  shape  the shape object to be filled 
     */
    public void fill(Shape shape)
    {
        graphic.fill(shape);
        canvas.repaint();
    }

    /**
     * Fill the internal dimensions of the given circle with the current 
     * foreground color of the canvas.
     */
    public void fillCircle(int xPos, int yPos, int diameter)
    {
        Ellipse2D.Double circle = new Ellipse2D.Double(xPos, yPos, diameter, diameter);
        fill(circle);
    }

    /**
     * Fill the internal dimensions of the given rectangle with the current 
     * foreground color of the canvas. This is a convenience method. A similar 
     * effect can be achieved with the "fill" method.
     */
    public void fillRectangle(int xPos, int yPos, int width, int height)
    {
        fill(new Rectangle(xPos, yPos, width, height));
    }

    /**
     * Erase the whole canvas.
     */
    public void erase()
    {
        Color original = graphic.getColor();
        graphic.setColor(backgroundColor);
        Dimension size = canvas.getSize();
        graphic.fill(new Rectangle(0, 0, size.width, size.height));
        graphic.setColor(original);
        canvas.repaint();
    }

    /**
     * Erase the internal dimensions of the given circle. This is a 
     * convenience method. A similar effect can be achieved with
     * the "erase" method.
     */
    public void eraseCircle(int xPos, int yPos, int diameter)
    {
        Ellipse2D.Double circle = new Ellipse2D.Double(xPos, yPos, diameter, diameter);
        erase(circle);
    }

    /**
     * Erase the internal dimensions of the given rectangle. This is a 
     * convenience method. A similar effect can be achieved with
     * the "erase" method.
     */
    public void eraseRectangle(int xPos, int yPos, int width, int height)
    {
        erase(new Rectangle(xPos, yPos, width, height));
    }

    /**
     * Erase a given shape's interior on the screen.
     * @param  shape  the shape object to be erased 
     */
    public void erase(Shape shape)
    {
        Color original = graphic.getColor();
        graphic.setColor(backgroundColor);
        graphic.fill(shape);              // erase by filling background color
        graphic.setColor(original);
        canvas.repaint();
    }

    /**
     * Erases a given shape's outline on the screen.
     * @param  shape  the shape object to be erased 
     */
    public void eraseOutline(Shape shape)
    {
        Color original = graphic.getColor();
        graphic.setColor(backgroundColor);
        graphic.draw(shape);  // erase by drawing background color
        graphic.setColor(original);
        canvas.repaint();
    }

    /**
     * Draws an image onto the canvas.
     * @param  image   the Image object to be displayed 
     * @param  x       x co-ordinate for Image placement 
     * @param  y       y co-ordinate for Image placement 
     * @return  returns boolean value representing whether the image was 
     *          completely loaded 
     */
    public boolean drawImage(Image image, int x, int y)
    {
        boolean result = graphic.drawImage(image, x, y, null);
        canvas.repaint();
        return result;
    }

    /**
     * Draws a String on the Canvas.
     * @param  text   the String to be displayed 
     * @param  x      x co-ordinate for text placement 
     * @param  y      y co-ordinate for text placement
     */
    public void drawString(String text, int x, int y)
    {
        graphic.drawString(text, x, y);   
        canvas.repaint();
    }

    /**
     * Erases a String on the Canvas.
     * @param  text     the String to be displayed 
     * @param  x        x co-ordinate for text placement 
     * @param  y        y co-ordinate for text placement
     */
    public void eraseString(String text, int x, int y)
    {
        Color original = graphic.getColor();
        graphic.setColor(backgroundColor);
        graphic.drawString(text, x, y);   
        graphic.setColor(original);
        canvas.repaint();
    }

    /**
     * Draws a line on the Canvas.
     * @param  x1   x co-ordinate of start of line 
     * @param  y1   y co-ordinate of start of line 
     * @param  x2   x co-ordinate of end of line 
     * @param  y2   y co-ordinate of end of line 
     */
    public void drawLine(int x1, int y1, int x2, int y2)
    {
        graphic.drawLine(x1, y1, x2, y2);   
        canvas.repaint();
    }

    /**
     * Sets the foreground color of the Canvas.
     * @param  newColor   the new color for the foreground of the Canvas 
     */
    public void setForegroundColor(Color newColor)
    {
        graphic.setColor(newColor);
    }

    /**
     * Returns the current color of the foreground.
     * @return   the color of the foreground of the Canvas 
     */
    public Color getForegroundColor()
    {
        return graphic.getColor();
    }

    /**
     * Sets the background color of the Canvas.
     * @param  newColor   the new color for the background of the Canvas 
     */
    public void setBackgroundColor(Color newColor)
    {
        backgroundColor = newColor;   
        graphic.setBackground(newColor);
    }

    /**
     * Returns the current color of the background
     * @return   the color of the background of the Canvas 
     */
    public Color getBackgroundColor()
    {
        return backgroundColor;
    }

    /**
     * changes the current Font used on the Canvas
     * @param  newFont   new font to be used for String output
     */
    public void setFont(Font newFont)
    {
        graphic.setFont(newFont);
    }

    /**
     * Returns the current font of the canvas.
     * @return     the font currently in use
     **/
    public Font getFont()
    {
        return graphic.getFont();
    }

    /**
     * Sets the size of the canvas.
     * @param  width    new width 
     * @param  height   new height 
     */
    public void setSize(int width, int height)
    {
        canvas.setPreferredSize(new Dimension(width, height));
        Image oldImage = canvasImage;
        canvasImage = canvas.createImage(width, height);
        graphic = (Graphics2D)canvasImage.getGraphics();
        graphic.drawImage(oldImage, 0, 0, null);

        frame.pack();
    }

    /**
     * Returns the size of the canvas.
     * @return     The current dimension of the canvas
     */
    public Dimension getSize()
    {
        return canvas.getSize();
    }
    public Dimension getFrameSize()
    {
        Dimension size=frame.getSize();
        return size;
    }

    /**
     * Waits for a specified number of milliseconds before finishing.
     * This provides an easy way to specify a small delay which can be
     * used when producing animations.
     * @param  milliseconds  the number 
     */
    public void wait(int milliseconds)
    {
        try
        {
            Thread.sleep(milliseconds);
        } 
        catch (InterruptedException e)
        {
            // ignoring exception at the moment
        }
    }

    /************************************************************************
     * Inner class CanvasPane - the actual canvas component contained in the
     * Canvas frame. This is essentially a JPanel with added capability to
     * refresh the image drawn on it.
     */
    private class CanvasPane extends JPanel
    {
        public void paint(Graphics g)
        {
            g.drawImage(canvasImage, 0, 0, null);
        }
    }
}

由于执行程序是必要的,因此我也包括第三类

import java.awt.*;
import java.awt.geom.*;

/**
 * Class BouncingBall - a graphical ball that observes the effect of gravity. The ball
 * has the ability to move. Details of movement are determined by the ball itself. It
 * will fall downwards, accelerating with time due to the effect of gravity, and bounce
 * upward again when hitting the ground.
 *
 * This movement can be initiated by repeated calls to the "move" method.
 * 
 * @author Bruce Quig
 * @author Michael Kolling (mik)
 * @author David J. Barnes
 *
 * @version 2008.03.30
 */

public class BouncingBall
{
    private static final int GRAVITY = 3;  // effect of gravity

    private int ballDegradation = 2;
    private Ellipse2D.Double circle;
    private Color color;
    private int diameter;
    private int xPosition;
    private int yPosition;
    private final int groundPosition;      // y position of ground
    private Canvas canvas;
    private int ySpeed = 1;                // initial downward speed

    /**
     * Constructor for objects of class BouncingBall
     *
     * @param xPos  the horizontal coordinate of the ball
     * @param yPos  the vertical coordinate of the ball
     * @param ballDiameter  the diameter (in pixels) of the ball
     * @param ballColor  the color of the ball
     * @param groundPos  the position of the ground (where the wall will bounce)
     * @param drawingCanvas  the canvas to draw this ball on
     */
    public BouncingBall(int xPos, int yPos, int ballDiameter, Color ballColor,
                        int groundPos, Canvas drawingCanvas)
    {
        xPosition = xPos;
        yPosition = yPos;
        color = ballColor;
        diameter = ballDiameter;
        groundPosition = groundPos;
        canvas = drawingCanvas;
    }

    /**
     * Draw this ball at its current position onto the canvas.
     **/
    public void draw()
    {
        canvas.setForegroundColor(color);
        canvas.fillCircle(xPosition, yPosition, diameter);
    }

    /**
     * Erase this ball at its current position.
     **/
    public void erase()
    {
        canvas.eraseCircle(xPosition, yPosition, diameter);
    }    

    /**
     * Move this ball according to its position and speed and redraw.
     **/
    public void move()
    {
        // remove from canvas at the current position
        erase();

        // compute new position
        ySpeed += GRAVITY;
        yPosition += ySpeed;
        xPosition +=2;

        // check if it has hit the ground
        if(yPosition >= (groundPosition - diameter) && ySpeed > 0) {
            yPosition = (int)(groundPosition - diameter);
            ySpeed = -ySpeed + ballDegradation; 
        }

        // draw again at new position
        draw();
    }    

    /**
     * return the horizontal position of this ball
     */
    public int getXPosition()
    {
        return xPosition;
    }

    /**
     * return the vertical position of this ball
     */
    public int getYPosition()
    {
        return yPosition;
    }
}

有了解决方案,我提出了练习我面临两个问题

1 在使用鼠标更改框架的大小并执行 drawFrame 方法后,按预期绘制了一个矩形但是在执行 drawFrame 方法后框架扩展了一点,超过了使用鼠标更改的大小。这是因为我想通过 frame.size() 获得的宽度和高度甚至包括边框大小。因此,当执行 myCanvas.setSize(width, height) 时,myCanvas 扩展为包含边框大小的框架大小。如何阻止 myCanvas 扩展超出框架的边界

2 myCanvas 扩展部分的背景颜色是黑色的,怎么可能变成白色?

4

3 回答 3

2

这个答案的图片(下图)中可以看出,不同的布局管理器将或不会尊重组件的首选大小。那些不会“拉伸”子组件的组件。

另请注意,在JPanel或上进行自定义绘画时JComponent,您希望覆盖 的getPreferredSize()JPanel以便面板具有首选尺寸。您pack()对框架的调用将尊重该首选尺寸

public class DrawPanel extends JPanel {
    @Override
    public Dimension getPreferredSize() {
        return new Dimension(500, 500);
    }
}

在此处输入图像描述

于 2014-02-23T02:30:38.360 回答
0

如果您扩展 JComponent,则使用 BorderLayout 将其添加到 JFrame,您将获得免费的调整大小通知。

于 2009-06-14T09:41:21.023 回答
0

为您的 JFrame 添加一个 ComponentListener(您可以使用 ComponentAdapter 类并覆盖 componentResized 方法)。

    frame.addComponentListener(new ComponentAdapter() {
        @Override
        public void componentResized(ComponentEvent e) {
            // TODO handle the change
        }
    });

每次您的 jframe 更改大小时,您还需要重新绘制图形。问题是您的 canvasImage 的大小是固定的,因此您将不得不创建一个新图像(使用调整大小的窗格)并将原始图形复制到新图像中。这将是一个相当繁重的操作

于 2009-06-10T20:18:16.290 回答