26

我想压缩图像(相机/照片库),然后将其发送到服务器。我知道我可以按高度和宽度进行压缩,但我想将图像按大小压缩到固定大小(200 KB)并保持原始高度和宽度。JPEGRepresentation 中的比例因子不代表大小,只代表压缩质量。如何在不使用任何第三方库的情况下实现这一点(压缩到固定大小)?谢谢你的帮助。

4

7 回答 7

63

下面是一些示例代码,它们将尝试为您压缩图像,使其不超过最大压缩或最大文件大小

CGFloat compression = 0.9f;
CGFloat maxCompression = 0.1f;
int maxFileSize = 250*1024;

NSData *imageData = UIImageJPEGRepresentation(yourImage, compression);

while ([imageData length] > maxFileSize && compression > maxCompression)
{
    compression -= 0.1;
    imageData = UIImageJPEGRepresentation(yourImage, compression);
}
于 2012-02-29T23:29:22.843 回答
3

一种方法是循环重新压缩文件,直到找到所需的大小。您可以先找到高度和宽度,然后猜测压缩系数(较大的图像压缩更多),然后在压缩后检查大小,然后再次拆分差异。

我知道这不是超级有效,但我不相信有一个单一的调用来实现特定大小的图像。

于 2012-02-29T22:46:09.103 回答
1

在这里,JPEGRepresentation 非常消耗内存,如果我们在 Loop 中使用,那么它的内存消耗非常高。所以使用下面的代码 & ImageSize 不会超过 200KB。

UIImage* newImage = [self captureView:yourUIView];


- (UIImage*)captureView:(UIView *)view {  
CGRect rect = view.bounds;
UIGraphicsBeginImageContext(rect.size);  
CGContextRef context = UIGraphicsGetCurrentContext();  

[view.layer renderInContext:context];  
UIImage* img = [UIImage alloc]init];
img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();  
NSLog(@"img=%@",img);
return img;
}
于 2012-12-12T05:33:00.537 回答
1

我接受了@kgutteridge 的回答,并使用递归为Swift 3.0做了一个类似的解决方案:

extension UIImage {
    static func compress(image: UIImage, maxFileSize: Int, compression: CGFloat = 1.0, maxCompression: CGFloat = 0.4) -> Data? {

        if let data = UIImageJPEGRepresentation(image, compression) {

            let bcf = ByteCountFormatter()
            bcf.allowedUnits = [.useMB] // optional: restricts the units to MB only
            bcf.countStyle = .file
            let string = bcf.string(fromByteCount: Int64(data.count))
            print("Data size is: \(string)")

            if data.count > (maxFileSize * 1024 * 1024) && (compression > maxCompression) {
                let newCompression = compression - 0.1
                let compressedData = self.compress(image: image, maxFileSize: maxFileSize, compression: newCompression, maxCompression: maxCompression)
                return compressedData
            }

            return data
        }

        return nil
    }
}
于 2017-04-12T10:41:40.750 回答
1

斯威夫特 4:

extension UIImage {
    func compressTo(bytes: Int) -> UIImage {
        var compression: CGFloat = 0.9
        let maxCompression: CGFloat = 0.1
        let maxSize: Int = bytes * 1024

        var imageData = jpegData(compressionQuality: compression)!
        while imageData.count > maxSize && compression > maxCompression {
            compression -= 0.1
            imageData = jpegData(compressionQuality: compression)!
        }

        return UIImage(data: imageData)!
    }
}
于 2019-04-26T08:05:47.963 回答
0

在做了一些测试后,我能够找到 图像大小和压缩值之间的关系。由于这种关系对于压缩小于 1 的所有值都是线性的,因此我创建了一个算法来尝试始终将图像压缩到某个值。

//Use 0.99 because at 1, the relationship between the compression and the file size is not linear
NSData *image = UIImageJPEGRepresentation(currentImage, 0.99);
float maxFileSize = MAX_IMAGE_SIZE * 1024;

//If the image is bigger than the max file size, try to bring it down to the max file size
if ([image length] > maxFileSize) {
    image = UIImageJPEGRepresentation(currentImage, maxFileSize/[image length]);
}
于 2015-10-22T18:30:31.390 回答
-1
- (UIImage *)resizeImageToSize:(CGSize)targetSize
{
    UIImage *sourceImage = captureImage;
    UIImage *newImage = nil;

    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;

    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;

    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;

    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    if (CGSizeEqualToSize(imageSize, targetSize) == NO) {

        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;

        if (widthFactor < heightFactor)
            scaleFactor = widthFactor;
        else
            scaleFactor = heightFactor;

        scaledWidth  = width * scaleFactor;
        scaledHeight = height * scaleFactor;

        // make image center aligned
        if (widthFactor < heightFactor)
        {
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
        }
        else if (widthFactor > heightFactor)
        {
            thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
        }
    }

    UIGraphicsBeginImageContext(targetSize);
    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width  = scaledWidth;
    thumbnailRect.size.height = scaledHeight;

    [sourceImage drawInRect:thumbnailRect];
    newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    if(newImage == nil)
        NSLog(@"could not scale image");

    return newImage ;
}
于 2013-11-22T06:16:04.490 回答