我试图让一个精灵永远为自己设置动画。没有问题,并且构建良好。我越过了菜单,当我单击包含我想要在其上设置动画的精灵的场景时,它崩溃了。我正在为我的动画使用以下代码:
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"sprite_fly.plist"];
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"sprite_fly.png"];
[self addChild:spriteSheet];
NSMutableArray *flapAnimFrames = [NSMutableArray array];
for(int i = 1; i<=6; ++i) {
[flapAnimFrames addObject:
[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:
[NSString stringWithFormat:@"Fly%d.png"]]];
}
CCAnimation *flapAnim = [CCAnimation animationWithFrames:flapAnimFrames delay:1];
CGSize winSize = [CCDirector sharedDirector].winSize;
fly = [CCSprite spriteWithSpriteFrameName:@"fly1.png"];
fly.position = ccp(winSize.width/2, winSize.height/2);
flapAction = [CCRepeatForever actionWithAction:
[CCAnimate actionWithAnimation:flapAnim restoreOriginalFrame:NO]];
[fly runAction:flapAction];
[spriteSheet addChild:fly];
我认为问题与第一行代码 CCSpriteFrameCache 有关,但我看不出它有什么问题。请帮助,或者给我另一种方式来动画我的精灵。